DatKofGuy
Active member
Glad that it made a memorable impression for some to remember it.I was thinking about this project the other day because I remembered the fantastic walk animations, good to see you back at it.
KOF sprites are my favorite sprite style, and as you said, its fortunate that most of the characters exist officially and unofficially in this sprite style, so it makes things a bit easier on me. Coz one of my pet peeves in openbor games are when there is a glaring sprite clash in looks, makes the game feel disjointed.Congrats on getting your honors, life is about getting side tracked but it's good to see people return to their projects on this site.
Arcades are almost a thing of the past like you mentioned but atleast we can make use of the sprites here.
I like the intro, I feel like Real bout 2 sprites would go well with it, with that said what you shown looks on point. Kof sprites cover every character in the Fatal fury series, Mr. Big and the younger version of Geese etc.
That stage look like the perfect rundown training area.
Looking at Andy's last attack. If you don't mind my suggestion.
Consider moving the sprites of attack4 abit forward. In the video, his last attack has his back foot moving behind him. By Aligning the back foot with the same foot used in the idle sprite. It will create step in motion that go with throwing a right hand.
Hi, I note your feedback on the attack. The combo is not complete yet as I only started adding his character this past week, its supposed to flow into a kick and then an ender. So hopefully it will look better once that is implemented.