In Progress Fatal Fury - Legend of the Hungry Wolf

The project is currently under development.
I was thinking about this project the other day because I remembered the fantastic walk animations, good to see you back at it.
Glad that it made a memorable impression for some to remember it.

Congrats on getting your honors, life is about getting side tracked but it's good to see people return to their projects on this site.
Arcades are almost a thing of the past like you mentioned but atleast we can make use of the sprites here.
I like the intro, I feel like Real bout 2 sprites would go well with it, with that said what you shown looks on point. Kof sprites cover every character in the Fatal fury series, Mr. Big and the younger version of Geese etc.
That stage look like the perfect rundown training area.
Looking at Andy's last attack. If you don't mind my suggestion.
Consider moving the sprites of attack4 abit forward. In the video, his last attack has his back foot moving behind him. By Aligning the back foot with the same foot used in the idle sprite. It will create step in motion that go with throwing a right hand.
KOF sprites are my favorite sprite style, and as you said, its fortunate that most of the characters exist officially and unofficially in this sprite style, so it makes things a bit easier on me. Coz one of my pet peeves in openbor games are when there is a glaring sprite clash in looks, makes the game feel disjointed.

Hi, I note your feedback on the attack. The combo is not complete yet as I only started adding his character this past week, its supposed to flow into a kick and then an ender. So hopefully it will look better once that is implemented.
 
Coz one of my pet peeves in openbor games are when there is a glaring sprite clash in looks, makes the game feel disjointed.
I feel the same, I'm grateful for custom sprites sheets.
its supposed to flow into a kick and then an ender. So hopefully it will look better once that is implemented.
Remember there is a combodelay in the attacks nothing like cancel, so there is a chance Andy will revert back to his idle stance and throw the kick from there, hence the reason I recommend using the stance as the base.
The first combo seen below utilise Attack1 up until 4 then the kicks are all freesepecials cancelling into each other.
Just to give you an idea.
 
No it's not dead yet. Life has just been keeping me from working on the game.
Started doing my Masters at university, became a dad again in February... like I said been really busy.
Don't have any video this time.
Been mostly working on the bonus stage stuff, and doing level designs.

The latest bonus game implemented, a punching arcade machine, don't mind the stage, it's still a WIP.
uTofYGe.png


Then these are 2 stages I am busy implementing in the game, not fully functioning yet, but here is the concept mock ups.
zs5Ix5V.jpeg

qbV5Yge.jpeg


Also working on a survival mode. This is the temporary character select screen, also still a WIP.
DAZo5gE.png


Anyway, that's it for now.
 
No it's not dead yet. Life has just been keeping me from working on the game.
Started doing my Masters at university, became a dad again in February... like I said been really busy.
All the best with your Masters and congrats on becoming a dad again, I can relate on the parent part, my game took a back seat aswell. Loving the player select...Will it work like the fatal fury player select if memory serves me well. They grey when not selected but the cursor adds colour to them.
 
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Yep, that's exactly how it will work. still deciding if that's the sprites I will be sticking with, or commission some new ones.
From my point of view, you can definitely keep these sprites.
Sicne they are not "regular" action "ingame" sprite, they are really fitting well !
 
No it's not dead yet. Life has just been keeping me from working on the game.
Started doing my Masters at university, became a dad again in February... like I said been really busy.
Don't have any video this time.
Been mostly working on the bonus stage stuff, and doing level designs.

The latest bonus game implemented, a punching arcade machine, don't mind the stage, it's still a WIP.
uTofYGe.png


Then these are 2 stages I am busy implementing in the game, not fully functioning yet, but here is the concept mock ups.
zs5Ix5V.jpeg

qbV5Yge.jpeg


Also working on a survival mode. This is the temporary character select screen, also still a WIP.
DAZo5gE.png


Anyway, that's it for now.
The whole thing is coherent and well-drawn, well done ;) .
I really like this type of selection screen where all the characters are visible, and a question comes to mind: how do players 1 and 2 know which character they've selected without confusing one with the other ?
 
The whole thing is coherent and well-drawn, well done ;) .
I really like this type of selection screen where all the characters are visible, and a question comes to mind: how do players 1 and 2 know which character they've selected without confusing one with the other ?
I still haven't decided if this mode will be 2 players or not, since the main game is a single player story driven situation.
But intentionally centered all of the characters to have the negative space on the sides, so that it can be something like this. Ignore the pink area in the background.
RIB0PvE.jpeg
 
Basic animations for Terry and Andy are done, will do special attacks later, once I decide which ones I am going to implement.
Started on doing Mai's basic animations now, don't mind the Andy in the corner, just a placeholder for now.
IMPpTzz.png

rs0U5C6.png

After Mai I will do Mary, and then probably start working on more enemies to be used, since I only really have 3 generic ones, and 4 bosses (all of them Geese lol, but just his basics done too.)
 
Basic animations for Terry and Andy are done, will do special attacks later, once I decide which ones I am going to implement.
Started on doing Mai's basic animations now, don't mind the Andy in the corner, just a placeholder for now.
IMPpTzz.png

rs0U5C6.png

After Mai I will do Mary, and then probably start working on more enemies to be used, since I only really have 3 generic ones, and 4 bosses (all of them Geese lol, but just his basics done too.)

What an amazing job! Thank you so much for doing this!
 
Basic animations for Terry and Andy are done, will do special attacks later, once I decide which ones I am going to implement.
Started on doing Mai's basic animations now, don't mind the Andy in the corner, just a placeholder for now.

After Mai I will do Mary, and then probably start working on more enemies to be used, since I only really have 3 generic ones, and 4 bosses (all of them Geese lol, but just his basics done too.)
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Good work!!
I'm curious about the source of BG/stage elements.
Some elements seems to be from a system with an older way to manage colors. (perhaps a bit too vivid colors)
I would weak them a bit to look less vivid. (I'm not sure my english is good here)
my lazy edit :
 

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Good work!!
I'm curious about the source of BG/stage elements.
Some elements seems to be from a system with an older way to manage colors. (perhaps a bit too vivid colors)
I would weak them a bit to look less vivid. (I'm not sure my english is good here)
my lazy edit :
Its from an old arcade game, that I ripped using mame. Its currently just a test level, as I havent finalized the design for this level itself yet.
 
Its from an old arcade game, that I ripped using mame. Its currently just a test level, as I havent finalized the design for this level itself yet.
Any time you find the name of the game, please tell me.
I'm interesting to know when you remember the name of this game source. :)
 
I was implementing a new move for Terry and somehow messed up the main palette, so dont pay attention to the miscolored sprites for now.
The Stardust Ignition super from KOF 15.

Also a look at the character select, and Mai and Mary in game, still far from being beta versions, but the stance and walk are in.
 
I was implementing a new move for Terry and somehow messed up the main palette, so dont pay attention to the miscolored sprites for now.
The Stardust Ignition super from KOF 15.

Also a look at the character select, and Mai and Mary in game, still far from being beta versions, but the stance and walk are in.
Not bad, man. I don't think this hitting effect looks good. I suggest changing it to a more painful effect.🙂
 

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