I'm freaking hyped by this project of yours and also by the fact you managed to recreate it so fast ! I really like the idea to recreate games with openbor and when you're satisfyied, you add a bit of new content... when can we try the first build ?
I have not played much the sopurce game but I like how you manage to keep everything close to the source... I mean no MVSF hitsounds or SOR FX etc.Now I am back to work i don't get much time to work on this also having some issues with the coding side but got there in the end. Here is a preview with more features and looking and playing closer to the arcade.
I have not played much the sopurce game but I like how you manage to keep everything close to the source... I mean no MVSF hitsounds or SOR FX etc.
Is there a reason why so many moves seems to "whiff" like if there is no collision boxes or attack boxes. or too narrow ones...
Again, I'm very hyped by such project of yours!
Might leave out the punches getting blocked at close range. It was a pain to get the attacks to pull back on the frame they hit but thanks to a ondoattack script that and blocking are managed just fine.That's how Final Blow played. It actully had some semi-realistic boxing mechanics. You have high/low guard, evavasion, hits have to land precisely to do damage, and certain punches could get smothered out and become ineffective at close range.
DC
Managed to get the basics down just working on a custom timer right now as the game does not pause on a down. Found a helpful script written by @Kratus but as im on the subject @DCurrent when using "openbor elapsed time" is this consistent over all platforms or does it change based on the framerate ?
Need to seperate the head for a custom spawned head so i can add all the players, this is a huge task.
I confirm that "elapsed_time" is consistent across Windows/Android/Linux. The only desync I've experienced is in update scripts that run freely without any time reference."openbor elapsed time" is this consistent over all platforms or does it change based on the framerate ?