The damage is definitely going to change for 1.5.... Jump attacks do way too much. A lot of mobs currently only have 32 HP total which is definitely not right... mobs will get a balancing pass which significantly increases their HP. Early game mobs should be able to survive one full attack+headknock+kick combo.... late game mobs generally feel tanky and can survive 4-5... the way it is right now, bosses feel like normal mobs.
Before anyone asks, yes, I am helping with development.
Before anyone asks, yes, I am helping with development.






