That is not the case, there is no limitation about how small a delay should be (unless its zero).Line 205 is 'delay 1'. I think having delay 1 is way too fast for just a single frame of animation before the delay 20. Try increasing to delay 2 or 3 and see if it helps.
That's going to be hard to pin down then as there isn't much else to go off of.That is not the case, there is no limitation about how small a delay should be (unless its zero).
its related with scripts.
Not really, since its related to scripts. There were some chances between OpenBOR version 3 and 4 and this should be the case here.That's going to be hard to pin down then as there isn't much else to go off of.
Thanks mate: I found what was preventing this entity from loading.Not really, since its related to scripts. There were some chances between OpenBOR version 3 and 4 and this should be the case here.
I will try to take a look at it once I have time.
@cmd playsample data/sounds/punch.wav 0 50 50 100 0
Thanks mate: I found what was preventing this entity from loading.
is not supported in 7735. It's a shame that Openborlog.txt doesn't point to this exact part but to a line of text that has nothing to do with it.Code:@cmd playsample data/sounds/punch.wav 0 50 50 100 0
Thanks @shirakani for looking into it and for the help with the character settings![]()
care to post your "playsample" function here?is not supported in 7735.
anim death
offset 90 266
@script
int s = getindexedvar(9010);
if(!s){
s = loadsample("data/sounds/punch.wav");
setindexedvar(9010, s);
}
@end_script
delay 12
move -4
@script
playsample(getindexedvar(9010), 0, 40, 40, 100, 0);
@end_script
frame data/chars/adder/death/dief1.png
frame data/chars/adder/death/dief2.png
frame data/chars/adder/death/dief3.png
@script
playsample(getindexedvar(9010), 0, 60, 60, 100, 0);
@end_script
frame data/chars/adder/death/dief4.png
frame data/chars/adder/death/dief5.png
frame data/chars/adder/death/dief6.png
@script
playsample(getindexedvar(9010), 0, 80, 80, 100, 0);
@end_script
frame data/chars/adder/death/dief7.png
frame data/chars/adder/death/dief8.png
frame data/chars/adder/death/dief9.png
@script
playsample(getindexedvar(9010), 0, 80, 80, 100, 0);
@end_script
frame data/chars/adder/death/dief10.png
frame data/chars/adder/death/dief11.png
frame data/chars/adder/death/dief12.png
@script
playsample(getindexedvar(9010), 0, 80, 80, 100, 0);
@end_script
frame data/chars/adder/death/dief13.png
frame data/chars/adder/death/dief14.png
frame data/chars/adder/death/dief15.png
@script
playsample(getindexedvar(9010), 0, 50, 50, 100, 0);
@end_script
frame data/chars/adder/death/dief16.png
move 0
sound data/sounds/damn.wav
frame data/chars/adder/death/die.png
delay 100
frame data/chars/adder/death/die.png
Thanks mate: I found what was preventing this entity from loading.
@cmd playsample data/sounds/punch.wav 0 50 50 100 0is not supported in 7735.
@cmd playsample loadsample("data/sounds/punch.wav") 0 50 50 100 0
