Solved Multiple boxes not working

Question that is answered or resolved.

Steve Craft

Member
Today i was checking Collision tutorial and i tried to use the new attackbox command for multiple boxes,i followed exactly how the tutorial was saying but even when i did that,it simply only read the last,here's the code
Code:
anim    freespecial10
    delay    13
    offset    41 79
    frame    data/chars/kiryu/800-0.png
    offset    41 77
    frame    data/chars/kiryu/800-1.png
    attack.position.x    57
    attack.position.y    18
    attack.size.x    24
    attack.size.y    10
    attack.block.penetrate    1
    collision.index 1
    attack.position.x    83
    attack.position.y    13
    attack.size.x    8
    attack.size.y    13
    attack.block.penetrate    1
    attack.effect.hit.sound.path none
    attack.effect.hit.flash.disable 1
    offset    41 80
    frame    data/chars/kiryu/800-2.png
    attack 0
    delay    25
    offset    41 80
    frame    data/chars/kiryu/800-3.png
I already tried to let them separate by unused lines but nothing works,i even copied the example from tutorial and it also only read the last one

Sem título.png
It was supposed to have a attackbox in the arm too,the commands from before collision.index is for putting attackbox in the arm
 
Solution


See this part:

1633290546015.png

The multiple boxes are supported internally by the current OpenBOR build, but they are not available through model text yet. That will come in the next release. To be perfectly honest, I never expected anyone to read the article at all, since frankly no one ever did before. So I've been documenting the additional features as I code them in to upcoming release. I probably should have worded the alert better. Sorry about that.

DC


See this part:

1633290546015.png

The multiple boxes are supported internally by the current OpenBOR build, but they are not available through model text yet. That will come in the next release. To be perfectly honest, I never expected anyone to read the article at all, since frankly no one ever did before. So I've been documenting the additional features as I code them in to upcoming release. I probably should have worded the alert better. Sorry about that.

DC
 
Solution
It's okay,i just have to go with what i'm already used to,everytime i went on legacy manual i saw the collision tutorial so much that it kept me curious but i never had found a opportunity to use it before,i'll just mark it as solved
 
It's okay,i just have to go with what i'm already used to,everytime i went on legacy manual i saw the collision tutorial so much that it kept me curious but i never had found a opportunity to use it before,i'll just mark it as solved

Thanks, but FYI, you don't need to change the title. This is a question category now. Just click the circle check mark next to accepted answer (prsuambly mine), and this marks the thread as solved. It's then possible to sort answered and answered threads for everyone.

1633291613136.png

DC
 
See this part:

View attachment 813

The multiple boxes are supported internally by the current OpenBOR build, but they are not available through model text yet. That will come in the next release. To be perfectly honest, I never expected anyone to read the article at all, since frankly no one ever did before. So I've been documenting the additional features as I code them in to upcoming release. I probably should have worded the alert better. Sorry about that.

DC
I don't remember if it was the main source or the global beta, but I followed the new manual and the multiple collision boxes worked well in my last tests.
I'm not at the PC now, but I will test it again.
 
I don't remember if it was the main source or the global beta, but I followed the new manual and the multiple collision boxes worked well in my last tests.
I'm not at the PC now, but I will test it again.

I'd hope so, they're in the code. They're just not available in build 6091.

DC
 
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