music data/music/blanka.ogg 2677311
bglayer data/bgs/blanka/0_4-0.png 0.6366 0 0 0 1 1 1 1 1 0 0 0 0 0 0 # Landscape
bglayer data/bgs/blanka/0_3-0.png 0.425 0 0 0 1 1 1 1 1 0 0 0 0 0 0 # Hut, vines and trees
bglayer data/bgs/blanka/0_2-0.png 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 # Banana tree, fish, orange cloth, leaves
bglayer data/bgs/blanka/0_1-0.png 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 # Big trees and thick vines #0.3843 0 0 0 1 1 1 1 1 0 0 0 0 0 0
bglayer data/bgs/blanka/0_0-0.png 0 0 0 208 1 1 1 1 1 0 0 0 0 0 0 # Ground
direction both
order a
settime 0
notime 1
panel data/bgs/blanka/panel.gif
levelscript data/levels/vs/pvp.c
#=========
#bglayer 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
# 0 - path
# 1 - xratio
# 2 - zratio
# 3 - xposition
# 4 - zposition
# 5 - xspacing
# 6 - zspacing
# 7 - xrepeat
# 8 - zrepeat
# 9 - transparency
# 10 - alpha
# 11 - watermode (if set to 3, next 3 parameters become beginsize, endsize and perspective; if set to 1, water effect will play)
# 12 - amplitude (if watermode set to 1, not 3) / beginsize (if watermode set to 3, not 1)
# 13 - wavelength (if watermode set to 1, not 3) / endsize (if watermode set to 3, not 1)
# 14 - wavespeed (if watermode set to 1, not 3) / perspective (if watermode set to 3, not 1)
# 15 - bgspeedratio
#==========