Okamijoe
Member
Hello,
I'm a bit confused after reading the manual, especially when it comes to using multiple .wav files in the same animation.
sound {path}
Previously played sounds never stop, they keep on playing to the end, no matter how many of them are declared in the same animation.
I tested this with a bunch of different animations and sound files (Build 6391).
Has there been a change to the engine and the manual was not updated?
Is there a way to stop a sound effect from playing when reaching a certain frame without using script?
Thank you for your help!
I'm a bit confused after reading the manual, especially when it comes to using multiple .wav files in the same animation.
sound {path}
- {path} points to a sound effect. The sound will be played as soon as the next frame is reached.
- You can declare more than one, in different frames that is. Beware though, the previous played sound will be immediately stopped when new one is played.
Previously played sounds never stop, they keep on playing to the end, no matter how many of them are declared in the same animation.
I tested this with a bunch of different animations and sound files (Build 6391).
Has there been a change to the engine and the manual was not updated?
Is there a way to stop a sound effect from playing when reaching a certain frame without using script?
Thank you for your help!