I just looking guy run anim ff3 version and found this (last 2 frames)
View attachment 3747
I think it's something like run stop, do we have something similar to implement here?
maybe to avoid this:Anyway, OpenBOR does not have a native run stop or a back dash. You can implement either of them using script, but we'll need to know exactly how you want it to work first.
DC
Thank you so much Ilu it works perfectly@machok check Tigra on my Avengers project. She has it.
Basically, you use an variable to control when you finished your run animation and make your char to move to another animation.
Take a look here Solved - Script_Play slow down/stop run animation when running has stopped