darkneo
Member
Grabforward bug
Please watch my test video link on top
Hi guys, I use the similar slamstart scripts into two different characters, one is running good has no problem but another one looks like has the teleport bug, I don't know why because both of them just the positions are different, here is their code:
Batman
anim grabforward
attackone 0
delay 16
offset 37 90
@cmd slamstart
@cmd position 0 0 90 0 1
frame data/chars/Batman/down1.png
attack 5 -50 45 100 2 1 1 0 0 15
delay 25
@cmd position 1 -1 86 0 1
frame data/chars/Batman/down1.png
attack 40 14 80 50 2 1 1 0 0 15
delay 40
offset 35 62
@cmd position 2 30 5 1 1
@cmd projectile 1 "quake" 0 0 0
sound data/sounds/fall.wav
frame data/chars/Batman/down2.png
delay 10
offset 29 73
@cmd depost 0
@cmd throw 20 1 3 0.8 0 0
attack 0 0 0 0 0 0
frame data/chars/Batman/jump1.png
ChiuWang
anim grabforward
attackone 0
delay 14
offset 33 72
sound data/sounds/ChiuWangHa.wav
@cmd slamstart
@cmd position 0 5 65 0 1
frame data/chars/chiuwang/throw2.png
attack 12 -70 45 100 2 1 1 0 0 15
@cmd position 1 0 70 0 1
frame data/chars/chiuwang/throw2.png
delay 40
offset 34 59
@cmd position 2 25 5 0 1
@cmd projectile 1 "quake" 0 0 0
attack 47 10 80 50 2 1 1 0 0 15
sound data/sounds/fall.wav
frame data/chars/chiuwang/throw3.png
delay 8
offset 39 63
@cmd depost 0
@cmd throw 20 1 3 0.8 0 0
attack 0 0 0 0 0 0
frame data/chars/chiuwang/throw4.png
offset 33 74
frame data/chars/chiuwang/throw5.png
Please help, thank you!
Please watch my test video link on top
Hi guys, I use the similar slamstart scripts into two different characters, one is running good has no problem but another one looks like has the teleport bug, I don't know why because both of them just the positions are different, here is their code:
Batman
anim grabforward
attackone 0
delay 16
offset 37 90
@cmd slamstart
@cmd position 0 0 90 0 1
frame data/chars/Batman/down1.png
attack 5 -50 45 100 2 1 1 0 0 15
delay 25
@cmd position 1 -1 86 0 1
frame data/chars/Batman/down1.png
attack 40 14 80 50 2 1 1 0 0 15
delay 40
offset 35 62
@cmd position 2 30 5 1 1
@cmd projectile 1 "quake" 0 0 0
sound data/sounds/fall.wav
frame data/chars/Batman/down2.png
delay 10
offset 29 73
@cmd depost 0
@cmd throw 20 1 3 0.8 0 0
attack 0 0 0 0 0 0
frame data/chars/Batman/jump1.png
ChiuWang
anim grabforward
attackone 0
delay 14
offset 33 72
sound data/sounds/ChiuWangHa.wav
@cmd slamstart
@cmd position 0 5 65 0 1
frame data/chars/chiuwang/throw2.png
attack 12 -70 45 100 2 1 1 0 0 15
@cmd position 1 0 70 0 1
frame data/chars/chiuwang/throw2.png
delay 40
offset 34 59
@cmd position 2 25 5 0 1
@cmd projectile 1 "quake" 0 0 0
attack 47 10 80 50 2 1 1 0 0 15
sound data/sounds/fall.wav
frame data/chars/chiuwang/throw3.png
delay 8
offset 39 63
@cmd depost 0
@cmd throw 20 1 3 0.8 0 0
attack 0 0 0 0 0 0
frame data/chars/chiuwang/throw4.png
offset 33 74
frame data/chars/chiuwang/throw5.png
Please help, thank you!
Last edited: