DD Tokki
Well-known member
C:
anim freespecial1
loop 0
delay 1
offset 28 109
@cmd checkPal2 "ANI_follow31" 5
@cmd checkPal2 "ANI_follow51" 9
frame data/sprites/sprite/chara/scorpion/idle-01.gif
@cmd anichange "ANI_FOLLOW1"
frame none
anim follow
loop 0
energycost 30 1 0
nokill 1
delay 14
offset 32 109
bbox 4 0 45 105
@cmd degravity -0.5
frame data/sprites/sprite/chara/scorpion/skill-a01.gif
delay 4
offset 27 95
bbox 12 0 45 91
frame data/sprites/sprite/chara/scorpion/skill-a02.gif
delay 2
offset 27 83
bbox 39 0 45 79
sound data/sounds/se/scorpion/se-sk1.wav
attack3 127 4 30 30 20 0 0 0 0 20
hitflash flash-ken
hitfx data/sounds/se/misc/flash-ken1.wav
dropv 2.4 1 0
followanim 7
followcond 2
forcedirection -1
frame data/sprites/sprite/chara/scorpion/skill-a03.gif
@cmd anichange "ANI_FOLLOW2"
frame none

The photo shows the Scorpion firing Get Over Here. The problem is that I created a conditional branch in "freespecial" and connected it to "follow" below and applied "energycost", but mp does not decrease. I want to create an MP that can be used at any time.
I tried using "@cmd mpgain" but it reduces mp and doesn't stop the attack.
Last edited:

