Recent content by Bruce

  1. Bruce

    ChronoCrash Modders Tools

    hey buddy, thank you so much for all your hard works! We really appreciate it! is this update is for Windows or Linus build? Thank you
  2. Bruce

    In Progress Multiverse Rising XT: The Awakening of All-time Heroes and the Evil

    Ultron and Dr. Strange and Stages: Sanctum Sanctorum Stairs, Chamber, and Mirror Dimesion: I extracted both Dr. Strange and Ultron from UMVC3. Sanctum Sanctorum Stairs from this picture: Sanctum Sanctorum Chamber is from this picture: I am still not done with the stages yet because I...
  3. Bruce

    In Progress Castlevania, Waltz of Sorrow v1.5

    We were judging it by of what we have seen. The game may have been improved, but by the look of it in the video, I am sorry to say the game really makes the OpenBor look bad as OpenBor engine is much much for powerful than that. To me, the game will look trash if the dev keeps on heading this...
  4. Bruce

    OnPainScript: function getlocalvar("attacktype") result as #0 instead of 0

    I have tried this OnDoAttack script, but for some reasons I am not getting any log... I even copied exact what you have, still no log. Did you mean if(getlocalvar("which") == 0){ for defender? the manual says 0 for defender, 1 for attacker, but regardless, I have checked the logs for both, but...
  5. Bruce

    OnPainScript: function getlocalvar("attacktype") result as #0 instead of 0

    I was just thinking to use getlocalvar("drop") to check if it is 0. If it is 0 then it is for pain animations. I guess I can also check for this openborconstant("ANI_PAIN") Thanks a lot Editted: Oh no, takedamagescript won't work for my counter setup. It can change to the animation I want...
  6. Bruce

    OnPainScript: function getlocalvar("attacktype") result as #0 instead of 0

    This is great. I just checked the logs for void DropValue = getlocalvar("drop"); // Get damage juggle power value vale void PauseValue = getlocalvar("pauseadd"); void AttackType = getlocalvar("attacktype"); takedamagescript actually give these results! The manual doesn't...
  7. Bruce

    In Progress Castlevania, Waltz of Sorrow v1.5

    This really makes the OpenBor look bad as OpenBor engine is alot alot more powerful than that. I'm still a beginner, but this is far far beyond terrible. Even the fire looks terrible although DC has tried to give him some credits for it. I've been scripting and creating alot of ideas to setup...
  8. Bruce

    OnPainScript: function getlocalvar("attacktype") result as #0 instead of 0

    I guess I can just use the lasthitt function to replace this native function getlocalvar("attacktype") for now. Hopefully someone can figure it out and update it accordingly.
  9. Bruce

    In Progress Castlevania, Waltz of Sorrow v1.5

    Lol what is this game, is this supposed to be a joke, it's not the real game, right?
  10. Bruce

    OnPainScript: function getlocalvar("attacktype") result as #0 instead of 0

    Hello everyone, Can someone take a look at this? I am trying to setup the counters using onpainscript for the boss entities to prevent players from spamming. OnPainScript: void AttackType = getlocalvar("attacktype"); // Get attack type void self = getlocalvar("self"); // Caller int random =...
  11. Bruce

    OpenBOR 4.0

    ok thank you
  12. Bruce

    OpenBOR 4.0

    Can someone take a look at this? I am trying to setup counters using onpainscript for the boss entities to prevent players from spamming. for some reasons my log shows #0 instead of 0 with function getlocalvar("attacktype") for attack type: attack x x x x x x x x x x...
  13. Bruce

    What causes the stage not to end after the certain boss is defeated?

    I forgot to ask you this. Which build/version is your SORX again? Is it 7735 and you just added the fix to the Victory anim, right? Thanks a lot
  14. Bruce

    What causes the stage not to end after the certain boss is defeated?

    sorry for the late update to my previous post. 7735 build from 4.0 forum doesn't work. Your SORX exe is the only one that works, thank you so much for your help
  15. Bruce

    What causes the stage not to end after the certain boss is defeated?

    May I ask which builds are your Windows and Windows Classic? I've tried the Windows version of your game and it is working fine. I thought I had the latest version of 4.0 build. Let me go to the 4.0 forum and download to make sure I have the latest version updated: huh, interesting... the 4.0...
Back
Top Bottom