Recent content by Chris Monvel

  1. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    so fmap and hmap can use the same value? In this case 5? I thought hmap counted from the first alternatepal, not default palette BTW guys, do you mind if I share my Tomichin for the community? It might result handy for some newbies to understand the different attack reactions on entities. I...
  2. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    DAMN! It worked! I removed the remap and fmap from character's header: And set it like this instead, just like you did. The alternate palettes were already set like that, just had to declare the freeze palette (palette_10.gif) and set the fmap and hmap the same way you did I'm genuinely...
  3. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    Sprite has that amount of colors due to some weapons and other graphics included in the character sheet
  4. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    Yes it's the same palette for both sprites as seen below the character. The ice palette was created after the original sprite so it's pretty much the same picture, recolored. I don't want to use alternatepal, otherwise the freeze palette will be displayed in select screen. Manual states that a...
  5. Chris Monvel

    In Progress Resident Evil: Survive (OPENBOR Game)

    Hey guys. I've ran into a basic trouble. Can't make the freeze remap work on player characters. I got it right long time ago but can't remember how I did it. I've made a Tomichin enemy entity to test all attack reactions on players. There's the burn, shock, bpain, spain, and stun, but I've...
  6. Chris Monvel

    Spawn text after taking an item

    Nop. Not working. Game crashes when playing the animation. Honestly I feel bad for making you waste so much time, man, so I'm probably dorpping this for good. I still appreciate all the help and patience! It really means a lot! Don't worry
  7. Chris Monvel

    In Progress Alien vs Predator: Battlegrounds (OPENBOR Game)

    After working for some time on Resident Evil: Survive I've decided to take a break and work on a different project, based on my favorite sci Fi movie series of all time, Alien and Predator. This game will serve as some sort of spiritual successor of Capcom's Alien vs Predator arcade game from...
  8. Chris Monvel

    Spawn text after taking an item

    It's not working. I just added the floating_text script into my scripts folder and added this code, yet there was never any text. What am I missing now? Header Animation
  9. Chris Monvel

    Spawn text after taking an item

    Well that makes sense. As long as the new files don't overwrite the originals I'm ok! How can I add the @cmd to the character's animation?
  10. Chris Monvel

    Spawn text after taking an item

    Exactly. Now how can I install it?
  11. Chris Monvel

    Spawn text after taking an item

    Well it didn't work in my case. Honestly using scripts is so damn terrifying for me I try to avoid using them like a plague
  12. Chris Monvel

    Spawn text after taking an item

    It crashed my game when trying to play the animation. Honestly I don't feel safe installing a script made for a different purpose
  13. Chris Monvel

    Spawn text after taking an item

    Yeah i wanted both text entity script and floating text working together
  14. Chris Monvel

    Spawn text after taking an item

    I think you've mistaken the text items. I said the text entity as in I asume it won't work because you just adapted it for the apple text.
  15. Chris Monvel

    Spawn text after taking an item

    Already posted them here Scripts library
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