Thanks!
I did manage to find a way around it. What I was trying to do was display Player 3 and 4 healthbar where the enemy health bars normally appear, but only for Tournament mode. So what I did was make my Tournament versions of the characters use the "nolife" command, that way the characters...
...More specifically I want to apply the "p#smenu 0 0 0 0" line in levels.txt to different level sets. Is there a conventional method to do this in OpenBOR?
Anyone know how to create unique hud/select screens for certain level sets?
I know how to make custom select screen txt...
What I want to do is create select screens with various player positions... not one universal select screen layout for all level sets.
Here's the BETA version... The final version to follow after testing/bug removal.
https://drive.google.com/file/d/1573sBE--rQlzBpcZHn9UaCR70pgjCDcc/view
No prob, I'll play around with the speeds of the characters some more and see I can find something more fitting for their animations.
And by knocked down farther... Are you suggesting the X-variable of the dropv be further?
Does anyone know a way to program different lifebar layouts for different modes/level sets?
And also can different level sets can have versus damage on, while other sets have it off?
I don't have any plans for a mode like that currently, but I have four new modes in progress: Survival, Revenge, Tournament & Music Video edit (which is just like Story mode only EXACTLY like the music video and can probably be beaten in the same time)
Re-Introductions:
I want to apologize to the Chronocrash community for the way I left this project 3 years ago.
With that out of the way, if you are unfamiliar with this mod/project, it is a game I programmed based on the music video for the song, Fistful of F*ck You by the industrial band...