Faderhead's Fistful of F*** You

Complete Faderhead's A Fistful of F*** You 2.0

No permission to download
Project is completed.
I've already added two player mode. There's been some character balancing, as well as some other minor detail additions/changes. I'm currently adding secret characters.
 
Sorry, not my type of roster.
All character looks the same size and type.

I like diversity.
Good luck anyway with this project!
 
nedflandeurse said:
Sorry, not my type of roster.
All character looks the same size and type.

I like diversity.
Good luck anyway with this project!

That's fine dude. I'm just throwing some updates on here for the few others interested.

On that note, here's some pics of a two player test run.

IMG_2994_zps4s85ncso.jpg.html
 
Re-Introductions:

I want to apologize to the Chronocrash community for the way I left this project 3 years ago.

With that out of the way, if you are unfamiliar with this mod/project, it is a game I programmed based on the music video for the song, Fistful of F*ck You by the industrial band, Faderhead.

Check out the music video here:
https://www.youtube.com/watch?v=ajlCLQqhiOg

I worked with the music video's director and artists to give players/fans a game that feels like they're playing the music video. I tried to preserve as much of the elements from the music video.

In doing so, I overlooked other fun possibilities that were not seen in the music video, like two-player mode. So I officially announce: Faderhead 2.0... I will be adding modes, fixing bugs and other hidden treats. Stay tuned.
 
Are you planning to race the characters? It would look great, I played Demo and I think it would look good with this feature.
 
Edson said:
Are you planning to race the characters? It would look great, I played Demo and I think it would look good with this feature.

I don't have any plans for a mode like that currently, but I have four new modes in progress: Survival, Revenge, Tournament & Music Video edit (which is just like Story mode only EXACTLY like the music video and can probably be beaten in the same time)
 
Does anyone know a way to program different lifebar layouts for different modes/level sets?

And also can different level sets can have versus damage on, while other sets have it off?
 
Bloodbane said:
Looks great!

I believe the mod could be better if characters move faster and gets knocked down farther.

No prob, I'll play around with the speeds of the characters some more and see I can find something more fitting for their animations.

And by knocked down farther... Are you suggesting the X-variable of the dropv be further?
 
Here's the BETA version... The final version to follow after testing/bug removal.

https://drive.google.com/file/d/1573sBE--rQlzBpcZHn9UaCR70pgjCDcc/view
 
Anyone know how to create unique hud/select screens for certain level sets?

I know how to make custom select screen txt...

What I want to do is create select screens with various player positions... not one universal select screen layout for all level sets.
 
...More specifically I want to apply the "p#smenu 0 0 0 0" line in levels.txt to different level sets. Is there a conventional method to do this in OpenBOR?
 
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