question about throw

Gurtag

Member
hey guys, been working in the throw system on my mod wich is pure standard, changed throw anim to grabbackward and grabfoward to gain some more control and been able to throw foward too (thanks JIAM final fight for this one) and there are a few things i want to achive but no luck so far so any ideas are much apreciated, i want throwed enemy to recive damage when hiting others enemys/obstacles and/or when landing, damageonlanding command achive this but when enemy dies doesnt play death anim instead use fall anim, another undesired effect is throwed enemy been able to hit/damage player 2. is there a mod you can link me to study about....
 
damageonlanding command achive this but when enemy dies doesnt play death anim instead use fall anim,
I've coded a script to solve that. I could search where I've posted that but if you need a game to learn the script, you should try Sailor Moon demo. There's an enemy named Jimo, mannequin enemy which drops body parts if defeated. That enemy has the script I've mentioned.

another undesired effect is throwed enemy been able to hit/damage player 2

You need to set projectilehit command in each enemy's header text. Set something like projectilehit enemy obstacle so thrown enemy could only damage other enemies and obstacles.
 
I've coded a script to solve that. I could search where I've posted that but if you need a game to learn the script, you should try Sailor Moon demo. There's an enemy named Jimo, mannequin enemy which drops body parts if defeated. That enemy has the script I've mentioned.



You need to set projectilehit command in each enemy's header text. Set something like projectilehit enemy obstacle so thrown enemy could only damage other enemies and obstacles.
worked like charm thanks a lot bloodbane
 
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