Gotcha, thanks.
Thanks, but that doesn't seem to work. My panel's size is 240x1200. Am I missing something?This is configured in levels.txt where you set your zmin and zmax which will define your floor.
An example:
Code:z 146 240 file data/levels/ravaged/ravaged.txt
z {zmin} {zmax} {BGheight}
- Changes the location of stage boundaries.
- {xmin} is how high up entities can walk. It starts at the top and works down, so larger numbers mean less room. Defaults to 160.
- {xmax} is how far down the character can walk. It also goes down from the top. Defaults to 232.
- {BGheight} changes where the bottom of the background is drawn. Defaults to 160. By changing this value, you can make the background match an altered {xmin}.
- This can be set once per level. You can change it between two stages. If you need to change it during a stage, you should combine it with the "wall" command in the stage itself.
- You can spawn entities outside of this range, but once they enter the playing field they can't escape again.
Believe me: It might feel strange at first, but once you get used to it, you won't want to look at Stats anymore (with all due respect to the author). For example, finding entities is incredibly easier in CMT.Thanks for the information. Yes, I have briefly glanced at the Chronocrash Modders Tools interface, and it's a bit confusing compared to OpenBOR Stats. I'm not really sure how to use it. Other than loading up my current mod, I'm a bit lost. Is there a guide on how to use it?
I'm not the author, but I'm the person who usually updates it, and yes, I'm not a native English speaker, sorry. But what exactly was your question?Yes, I've glanced at the Legacy Manual, and while I'm sure there's a multitude of helpful information there, it's a bit awkward to read due to an obvious language barrier that exists (I think the author or authors don't speak English natively). No disrespect intended, just stating the facts.
Open your image in any graphics editor and measure the distance from the top of the image to the area where you think the characters can walk.Okay, I'm not sure I understand how to do that.

I can't remember if stats let you add those on the fly (by drawing them), but you can copy this info from any other stage and paste the code in CMT (text mode) and visually change itIs it possible to draw holes/walls using your mouse in OpenBOR Stats?
wall -585 245 1575 1655 1626 1706 79 22
ps: openborstats is an awsome tool.. just use it to navigate, acces and edit any txt file of you entitys nothing else.. levels and anything else do manually on the txt..