tightninja
Member
How does the Engine determine when an entity is "on the ground" ? Obviously Idle and walk do not count.
Does OTG only apply to rIse animations?
Does it both rise and fall animations?
Is it more complicated than that i.e. must be "on the ground" in fall or rise for a specified period?
Does OTG only apply to rIse animations?
Does it both rise and fall animations?
Is it more complicated than that i.e. must be "on the ground" in fall or rise for a specified period?