Question about OTG2

tightninja

Member
How does the Engine determine when an entity is "on the ground" ? Obviously Idle and walk do not count.

Does OTG only apply to rIse animations?
Does it both rise and fall animations?
Is it more complicated than that i.e. must be "on the ground" in fall or rise for a specified period?
 
How does the Engine determine when an entity is "on the ground" ? Obviously Idle and walk do not count.

Does OTG only apply to rIse animations?
Does it both rise and fall animations?
Is it more complicated than that i.e. must be "on the ground" in fall or rise for a specified period?

Didn't I just answer this same question the other day?

You are "on the ground" if fallen and <= 0.01 altitude above your base. Fallen flag resets as you start to rise or rise attack, so no, they are not subject to OTG.

They ARE of course subject to regular attacks assuming you haven't set rise invincibility and given the animations a body box.

DC
 
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