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  1. Mr.Q!

    Automatic character selecting before going to a branch stage

    I was wondering if I am using this character, and I enter a branch stage, I don't want to keep using the same character, instead I want to use an specific one for player 1 and also for player 2 and if possible with an specific remap color. Is there any way to do this?
  2. Mr.Q!

    In Progress World Warriors

    I second this. This is the main reason behind me making FF2 Haggar as the 1st character in my next project. I wanted to make the best grappler ever in a beat'em up.
  3. Mr.Q!

    Canceled [ORIGINAL] Shinobi Densetsu (HELP NEEDED!)

    For some of the extra moves you want in the game, try the Help & Resources. I try to do most of the stuff I have in my game with the less script that I can, but that's just me, I'm old dinosaur that's all. Scripting gives you so many powerful features, and this engine is such a great thing to...
  4. Mr.Q!

    In Progress World Warriors

    I would suggest you to have 2 versions of Dan for training modes, one that attacks and another one that doesn't, so you can show everything attacks wise without interruptions. I would also say not every fall animation should end in a quake. Try getting familiar with hitpauses on the attacks...
  5. Mr.Q!

    In Progress Street Fighter 89 The Final Fight by Machok

    I mean, I always try to follow the actual sprite shape for the different hitboxes. I know old games were kind of weird, but it's not an excuse anymore.
  6. Mr.Q!

    In Progress Street Fighter 89 The Final Fight by Machok

    I am no one to question your decisions on the game but, these hitboxes look pretty off, plus, Forcedirection -1 should be used for all attacks that have a forward trajectory, the only ones that shouldn't be using that are the Megacrash attacks. Just my 2 cents!
  7. Mr.Q!

    In Progress Fight Forever

    Not sleeping on this beast, I'm just taking my time to finish Ultimate Double Dragon 1st, hehe.
  8. Mr.Q!

    No pain 1 not enough for slamstart scripts

    So: I put this in the attacker's command grab that I want to be whiffing?, and then i set the enemy to have the Antigrab 9999 on its header info?
  9. Mr.Q!

    No pain 1 not enough for slamstart scripts

    I have been using the nopain 1 feature for making contra-like bosses in one of my projects. So far so good, BUT, i have some @cmd slamstart attacks that can still trigger their corresponding anim follow and these bosses are getting custom slammed, so what should I need for that not to happen?
  10. Mr.Q!

    In Progress Power Rangers: it's morphing time!

    Any chances someone from the Power Rangers TV show could play this at any convention? would be pretty cool if someone could reach one of the actors. Also, any chance the bosses are getting a custom defeat scene like in the SNES Fighting Edition? Good job so far, really liking this
  11. Mr.Q!

    Power Surge: SEGA Reveal Trailer

    I am pesimistic about 3D SOR, after what I have seen and think it's the best beat'em up of all time so far, SOR4.
  12. Mr.Q!

    Solved Elevator stages going down

    Wait, what? The new engine? What did I miss? Sorry for the off topic
  13. Mr.Q!

    Complete The Fan Game - KUNG FU MASTERS and WRATH of the GODS

    This thing is dead.
  14. Mr.Q!

    In Progress Street Fighter 89 The Final Fight by Machok

    I have seen some recent footage of this game and I can see no 'forcedirection -1' present on certain attacks that should have, unless it's intentional that enemies fall the opposite direction the players' attacks are going. You might like to take a look into that 👍
  15. Mr.Q!

    Beats of Rage Anniversary

    I have been here in its scene since day 1. Lavalit was just the most stable forum, but before that, there was Borrevolution, Gamikaze, and many others. I might not be too much active in these forums because of that, it's been too many years. Good to see it's still alive and kickin' until God...
  16. Mr.Q!

    [Tutorial] Custom Spawn/intro for stages

    These intros work pretty well, but how to make these custom animations to be at the end of a stage or in between a stage transition?
  17. Mr.Q!

    In Progress Fight Forever

    I want them to feel slappy, just like real wrestling. All current characters movelist:
  18. Mr.Q!

    In Progress Fight Forever

  19. Mr.Q!

    In Progress Fight Forever

  20. Mr.Q!

    Solved Groundbounce fall animation problem

    That bouncefactor solved the issue, thanks a lot!
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