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  1. DCurrent

    In Progress Final Blow

    I had a look at the code. It uses doattack (as it should) to handle level blocking, so just debugging boxes won't save you. Also, your opponent gets an increasing damage bonus every round. DC
  2. DCurrent

    In Progress Final Blow

    Test play. I got KTFO'd... 🥊:sleep:
  3. DCurrent

    In Progress Final Blow

    Uploaded as resource, with @msmalik681 as owner, and a Windows build along with Linux. Third party link removed (moved to More Information Link in resource). Associated resource page with discussion thread. Congrats on the release @msmalik681! Just remember the soft ban on third party links...
  4. DCurrent

    Complete Golden Axe Remake

    Stun was a typo on my part. I meant seal. That's an entirely different thing. It prevents specials that require X amount of energy for a given amount time. So you can use it to briefly disable enemy specialing out, assuming you give their specials cost. Also keep in mind, enemies follow the same...
  5. DCurrent

    Complete Golden Axe Remake

    If you just use escapehits raw, there's no way to prevent it from breaking multi-hit attacks. You'll need to mix it in with other solutions. One is simply using script to trigger your escapes instead. Another is make sure enemy escape move has a cost, and then add short duration seal effect to...
  6. DCurrent

    Z vs. Panel Interaction

    Split to new thread. @ModdingGuy, please keep unrelated questions in separate threads. DC
  7. DCurrent

    In Progress Masters of the Universe: Eternian Fighters (MUGEN)

    Indeed. The stage looks really slick! DC
  8. DCurrent

    Concept Project NIN Strikers

    That's pretty much the worst possible mechanism you could have for limiting combos. It would be okay to use extremely rarely, like one or two enemies at MOST, but otherwise reeks of lazy design in every game it shows up in and removes all semblance of player agency. If you want to mitigate air...
  9. DCurrent

    In Progress Street Fighter 89 The Final Fight by Machok

    @danno, Ugh... did he pull the daisy chain spawn business trying to avoid script? DC
  10. DCurrent

    Solved Framerate question

    Just to elaborate a bit for anyone coming from a traditional FGC frame-timing mindset: At first glance, OpenBOR running at 200 Hz update might look kind of stupid, because it doesn’t divide cleanly into 60 FPS. From a purely frame-based perspective, you might assume we should move to 240 Hz...
  11. DCurrent

    In Progress Street Fighter 89 The Final Fight by Machok

    You can absolutely tell, and it's night + day to me. I don't know what they actually are, but the first looks like it was done with a .gif animation and instantly makes a bad impression. The second is smooth as warm butter. Well done @danno! DC
  12. DCurrent

    Solved Framerate question

    If you have to ask at all, then you're not ready to do it without some more fundamental learning. It would be a very carefully tuned loop that purposely freezes the engine for a set amount of time to force 60FPS. But one wrong move and you'll crash it instead. The placement could also be...
  13. DCurrent

    Solved Framerate question

    Sorry, no. The FPS is hard coded to throttle at 200. We might consider a variable frame-rate throttle in the future. There are script tricks you can do to slow it down if you really wanted to, but unless you have a good reason, it's probably not worth bothering. DC
  14. DCurrent

    I need custom sprites of these sengoku characters.

    It's not even that. They lose money on every subscription. It's a VC pyramid scheme. Get in, inflate the balloon as much as possible, get out before someone else cashes in first and pops it. Good old speculation. Nothing new... Housing Market Crash 2008 -> Enron Bubble -> Dot Com Bubble -> 80's...
  15. DCurrent

    In Progress Street Fighter 89 The Final Fight by Machok

    Now I can see it. Odd. Ghost in the machine I guess. 👻 DC
  16. DCurrent

    In Progress Final Blow

    Looks fantastic sir. I like that you got the details like crowd noises too.. DC
  17. DCurrent

    In Progress Street Fighter 89 The Final Fight by Machok

    @danno, the video is showing private to me. DC
  18. DCurrent

    Complete Knights & Dragons: The Endless Quest

    Welcome to ChronoCrash @CaeljinX. As for your question, unless you are willing to do it yourself in a private build, the answer is no. The creator (@Pierwolf) left the scene several years ago due to some shady actions by a group outside our community, and he has never been back. The game is what...
  19. DCurrent

    Solved skipselect map change issue

    LOL, no problem. Self solving issues for the win! (y) DC
  20. DCurrent

    Solved skipselect map change issue

    Wait what? Never heard of any such thing. @Kratus makes heavy use of 4.x and I am pretty sure skipselect too without any problems. DC
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