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  1. DCurrent

    The Hold and Release Key Triggers During Pause Menus or Text-Type Entities

    That’s because entities move along world coordinates, which are double precision (FP64). In other words, entities are actually moving in fractions of a pixel. The engine then uses a formula to translate their world location to a whole on-screen pixel. The end effect is buttery-smooth movement...
  2. DCurrent

    The Hold and Release Key Triggers During Pause Menus or Text-Type Entities

    It's not a "workaround", it is how you do it. Displaying ancillary data is one of the primary use cases of a subscreen. See @Kratus's post above. I probably wouldn't have used a controller entity, but this is a good example of what to do. Yes, you would use elapsed time - that's really the...
  3. DCurrent

    Games crash in openbor4 but not in openbor3

    First, please stop calling projects "mods". There's no such thing here. Second, the first thing to do, before any of that, is check the log. It will usually tell you where the problem is. Welcome to the community @victoralexbr. That is indeed a very old project. The main piece of advice I...
  4. DCurrent

    The Hold and Release Key Triggers During Pause Menus or Text-Type Entities

    @maxman, I'm sorry, but this entire system needs to be scrapped and taken to ground. If you want a move-list dialog while holding a key, you don't need a model at all, and you certainly don't need an entity just for handling key inputs. You can generate the move-list directly with drawsprite()...
  5. DCurrent

    DC D20 - Full refactor

    This update replaces the entire library for easier use. No dependencies. Stronger entropy. Player input entropy. Simpler API.
  6. DCurrent

    DC D20 (random numbers)

    DCurrent updated DC D20 with a new update entry: Full refactor Read the rest of this update entry...
  7. DCurrent

    Can you make a contra-style game with OpenBOR?

    NP, oh, and welcome to the community BTW. DC
  8. DCurrent

    Can you make a contra-style game with OpenBOR?

    You need a keyscript to incorporate stable run and gun aimed shooting and shooting on the move. Stuff like that is specifically what keyscript events are for. DC
  9. DCurrent

    My youtube channel has been terminated

    I was so sick of YouTube face everywhere, and then this stuff starts showing up. Be careful what you wish for. :P DC
  10. DCurrent

    My first game. Errors in txt files

    Run yes, but you have NO idea how much pain you are in for very soon by using "none". That is a specialized command for very specific purposes, and this isn't one of them. Accepted and rejected are not really the correct terminology. You need don't our permission to use AI artwork. The problem...
  11. DCurrent

    My first game. Errors in txt files

    That's pretty much the exact opposite of what to do. As @O Ilusionista noted, AI knows nothing about OpenBOR. That's because most of the world knows nothing about OpenBOR. The AI models are all trained on a glut of bad data and erroneous information. You need to ensure your images are sharing a...
  12. DCurrent

    My youtube channel has been terminated

    So sorry about that @dai92. DC
  13. DCurrent

    Complete Symphonia Battalion - We'll Fight Together

    @osman_color, we have already established there is nothing wrong with the download. I removed the third party link. DC
  14. DCurrent

    Item dropping, etc.

    Woah, you're WAY over-complicating that. Item is not a separate spawn entry. It's just one of many options in a spawn entry. All it does is cause the item to spawn in place of the original entity when it dies. That's "dropping" the item. spawn the_dude coords 20 30 item hamburger at 50...
  15. DCurrent

    Item dropping, etc.

    Carried items are assigned as part of level spawns. spawn model_name coords X Z Y item item_model_name at X DC
  16. DCurrent

    New Marvel Beat em UP

    You just made me think of this line from Goku... DC
  17. DCurrent

    New Marvel Beat em UP

    😁 DC
  18. DCurrent

    New Marvel Beat em UP

    Yeah - but, he's also super powered, with less fatigue toxins, more muscle density, and partridge in a pear tree. :P Point on comparative quickness. No, he shouldn't be anywhere near Spiderman. Nobody should be really, since IIRC Spiderman is bullet time. IMO that doesn't mean he has to be a...
  19. DCurrent

    New Marvel Beat em UP

    I agree on all points other than this. Why do big guys have to be slow? That's a balance trope, and about as far from real world as it gets. Here in the states, the AVERAGE NFL lineman stands 1.98 meters, weighs 147KG, can bench press 102KG for 40 reps in row and one rep of 225KG. That guy also...
  20. DCurrent

    Complete Splatterhouse Duology / Splatterhouse Dark Dimension

    Associated resource with discussion. Thanks @vokilvulga. DC
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