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  1. DCurrent

    I need custom sprites of these sengoku characters.

    It's not even that. They lose money on every subscription. It's a VC pyramid scheme. Get in, inflate the balloon as much as possible, get out before someone else cashes in first and pops it. Good old speculation. Nothing new... Housing Market Crash 2008 -> Enron Bubble -> Dot Com Bubble -> 80's...
  2. DCurrent

    In Progress Street Fighter 89 The Final Fight by Machok

    Now I can see it. Odd. Ghost in the machine I guess. 👻 DC
  3. DCurrent

    Complete Final Blow

    Looks fantastic sir. I like that you got the details like crowd noises too.. DC
  4. DCurrent

    In Progress Street Fighter 89 The Final Fight by Machok

    @danno, the video is showing private to me. DC
  5. DCurrent

    Complete Knights & Dragons: The Endless Quest

    Welcome to ChronoCrash @CaeljinX. As for your question, unless you are willing to do it yourself in a private build, the answer is no. The creator (@Pierwolf) left the scene several years ago due to some shady actions by a group outside our community, and he has never been back. The game is what...
  6. DCurrent

    Solved skipselect map change issue

    LOL, no problem. Self solving issues for the win! (y) DC
  7. DCurrent

    Solved skipselect map change issue

    Wait what? Never heard of any such thing. @Kratus makes heavy use of 4.x and I am pretty sure skipselect too without any problems. DC
  8. DCurrent

    Masters Of The Universe

    I'm sorry friend, but that's not how it works. We're a development support community, not short order cooks. If you want a game with whatever content - roll up your sleeves, get started, and we'll be here to answer questions. DC
  9. DCurrent

    Solved Is there a way to make a summoned unit grant the caster attack ownership, similar to a projectile?

    The simplest means is to set the NPC's owner property. This is the property used by projectiles to credit owners with the hit. It has side effects though. The engine will consider the NPC a projectile, and projectiles are not able to hit each other. Meaning the NPC will be immune to enemy...
  10. DCurrent

    Idea Openbor 5.0

    OpenBOR is a dedicated bitmap engine, and that's why it's the best there is at what it does. It will never have model support - that's not an opinion. Model rendering is simply a fundamental, end to end opposite of how the engine works. There are already plenty of capable tools out there to...
  11. DCurrent

    In Progress Power Rangers: it's morphing time!

    It's buggy in 3.x, but works well in 4.x. Not hard to roll your own though. OpenBOR has a release event to support negative edge commands. DC
  12. DCurrent

    In Progress Street Fighter 89 The Final Fight by Machok

    I'm actually a bit worried about @machok at this point. Apparently he didn't just vanish from here, but from all his other online venues too. DC
  13. DCurrent

    SNES - TURRICAN 1.5

    Yes. You do. That's just one of several ways to post images to our host: Attach and insert as full or thumbnail. Drag + Drop images right into the post. Copy + Paste into the post. I pay good money for premium hosting and forum software specifically so we don't have to put up with third...
  14. DCurrent

    [SMW Hacking] Building a Point‑and‑Click Engine on the SNES Using Sequential Blocks

    This should be interesting. Of the fourth gen hardware, the SNES tended to be better suited for slower paced RPG and adventure style games with high visual fidelity. DC
  15. DCurrent

    In Progress Streets of Rage X (Windows / Android)

    I much prefer the Webm high res, though I admit there's a selfishness. Your game is pretty much the ultimate OpenBOR showpiece at the moment. Any intentional graphical down-ports won't be seen by people outside the community as nostalgic or cohesive design, but simply misinterpreted as engine...
  16. DCurrent

    Animated screens - the easy way.

    Machines do what you TELL them to do, not what you WANT them to do. That's the key. :) DC
  17. DCurrent

    Hold Block - Face Different Direction

    Just to clarify - it's actually any native script function. @cmd is almost always used to call user defined functions, but it doesn't actually care. All that matters is the called function being available in scope, which for @cmd means anything defined or made available in the model's animation...
  18. DCurrent

    Complete Golden Axe Remake

    FWIW, there's more than one way to nerf something. The arcade enemies were coded to evade by side stepping when you tried to drop stab. The old Remake had scripting to do the same. It just got disabled or removed over time when people messed with it. So don't dunk too hard on Utunnels over the...
  19. DCurrent

    Complete Final Blow

    @msmalik681, why on Earth are you using a third party image source? Not only is that unnecessary, it also harms user experience. I clicked to get an enlarged view on my phone and instead I get routed to a hokey image host full of ads. Just drag + drop images to your post and it's done. They...
  20. DCurrent

    In Progress "Comic Stars Fighting" Remake concept

    You have the video set to private. DC
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