Streets of Rage X (Windows / Android)

In Progress Streets of Rage X (Windows / Android) Beta 34

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The project is currently under development.
Testing the classic SOR1 bottle weapon, which breaks when hitting opponents.

Luckly the new weapon system helps a lot in this task. Since weapons are now separated entities, I only need to change the animations without creating a lot of new weapon models for every playable character.

 
Nice, I was about to ask how you handle the shadows and I can see they overlapping on the floor. But not a big deal.
Thanks buddy :)
Yeah, the shadows are overlapping in this case, but I still need to test some ways to avoid or at least reduce this effect (maybe reducing the channel value).
Can be disguised in case you use pure black shadows too.
 
After playing multiple sessions of Kratus Streets of Rage X and the other SOR remake... Kratus SORX is my honest opinion the more superior version of the classic trilogy in terms of options and accessibility.

SORR is solid too and it has tons of replay value and options but SORX has just much better to play and you can play as every enemy mook and boss in the game which is a big PLUS in my book.
 
After playing multiple sessions of Kratus Streets of Rage X and the other SOR remake... Kratus SORX is my honest opinion the more superior version of the classic trilogy in terms of options and accessibility.

SORR is solid too and it has tons of replay value and options but SORX has just much better to play and you can play as every enemy mook and boss in the game which is a big PLUS in my book.
Thank you, my friend :)
 
Testing a new "X" design for the title screen. For a long time I wanted a style more cohesive with the original font, now it's done.

High resolution, testing in webm scenes.

1770405859525.png

Low resolution, testing in the native title screen. I'm still thinking of leaving or not the webm title screen.
I'm also testing a gradient color closer to the Mega Drive style, like the SOR3 logo.

1770405874194.png
 
Testing a new "X" design for the title screen. For a long time I wanted a style more cohesive with the original font, now it's done.

High resolution, testing in webm scenes.

View attachment 13580

Low resolution, testing in the native title screen. I'm still thinking of leaving or not the webm title screen.
I'm also testing a gradient color closer to the Mega Drive style, like the SOR3 logo.

View attachment 13581

I much prefer the Webm high res, though I admit there's a selfishness. Your game is pretty much the ultimate OpenBOR showpiece at the moment. Any intentional graphical down-ports won't be seen by people outside the community as nostalgic or cohesive design, but simply misinterpreted as engine limitations.

DC
 
I much prefer the Webm high res, though I admit there's a selfishness. Your game is pretty much the ultimate OpenBOR showpiece at the moment. Any intentional graphical down-ports won't be seen by people outside the community as nostalgic or cohesive design, but simply misinterpreted as engine limitations.

DC
Thanks boss. Yeah, I'm thinking the same as you.

After many years seeing the webm as the title screen, it's hard for me to apply a resolution downgrade like this.
I'm considering maybe making a change only in the classic resolution version, keeping the webm in the default version.

I even made a test with the mega drive gradient style.

1770420050183.png
 
Hard to give a final choice.
I prefer your hi res version than the pixelate tweak.

Sure the classic style absolutely looks great as well, but Hi res may give a fresh feeling to your game.
(And I'm a pixel guy...^^)

So, to me, Hi res, or classic are good choices. But not the inbettween.
 
Thanks boss. Yeah, I'm thinking the same as you.

After many years seeing the webm as the title screen, it's hard for me to apply a resolution downgrade like this.
I'm considering maybe making a change only in the classic resolution version, keeping the webm in the default version.

I even made a test with the mega drive gradient style.

View attachment 13582

That looks outstanding!! Yeah, at least do for this classic resolution version.

I didn't like the other more modern title. Clashed and immediately broke immersion for me.

Looking good.

The gradient style all the way.
 
Thanks for all the feedback related to the new logo :)

For now, I will use the gradient "mega drive" style only in the classic resolution version as a test. This is more coherent with the proposal of this version.

The default version will keep the webm hi-res, however I'm planning to remove the "street" background on both versions. I admit that I always felt some kind of "clash" when using it for a pixelated game.
 
Testing a new "X" design for the title screen. For a long time I wanted a style more cohesive with the original font, now it's done.

High resolution, testing in webm scenes.

View attachment 13580

Low resolution, testing in the native title screen. I'm still thinking of leaving or not the webm title screen.
I'm also testing a gradient color closer to the Mega Drive style, like the SOR3 logo.

View attachment 13581
This was actually one of my peeves lol. It blends so much better this way and fits the era the original logo was made in. Haha.

After playing multiple sessions of Kratus Streets of Rage X and the other SOR remake... Kratus SORX is my honest opinion the more superior version of the classic trilogy in terms of options and accessibility.

SORR is solid too and it has tons of replay value and options but SORX has just much better to play and you can play as every enemy mook and boss in the game which is a big PLUS in my book.
I have to say I agree. But all of the unlocks and goodies in that game, along with all the new stages means I can't put it away for now. The combat is way better in sorX, but sorr was going for something closer to the original as I understand it. Both are so different.

If there was a way to port the content in sorr into sorx.... .....


....naaaaah. that's CRAZY right? 😂
 
I have to say I agree. But all of the unlocks and goodies in that game, along with all the new stages means I can't put it away for now. The combat is way better in sorX, but sorr was going for something closer to the original as I understand it. Both are so different.
Thanks a lot, my friend :)
 
Cop Call - New Chaingun Attack
I loved the sprites...but the attack doesn't make much sense to me.
If you look at the attack where he calls the police car, you'll see that the policeman shoots upwards, diagonally...and the shots fall diagonally, at the same angle.

But here the helicopter appears shooting straight down...while the shots come from the upper left corner? It looks very strange to me.

I think that, in this case, the shots would have to appear on the ground at the moment the policeman shoots, in a straight line from where he is.
 
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