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  1. Plombo

    Canceled Golden Axe - The Hackjob

    That's the approach I've taken with my on-and-off WIP mod.  OOP really does work quite well in OpenBOR, with the exception of polymorphism which is a bit awkward.
  2. Plombo

    OpenBOR [Bugs & Suggestions] (tested version 4381)

    What do you mean?  OpenBOR already has a system for blocking attacks.
  3. Plombo

    OpenBOR v3.0 Build 3984 for Windows/Linux/Wii

    http://www.chronocrash.com/forum/index.php?action=tpmod;dl=item136 This is a Windows/Linux/Wii build with mostly Wii fixes.  It's also the first official Windows build in a while.
  4. Plombo

    OpenBOR v3.0 Build 3978 for Linux and Wii

    Nowhere at the moment.  I'm working on more bug fixes, so I'll include a Windows binary in the next build which should be coming soon.
  5. Plombo

    OpenBOR [Bugs & Suggestions] (tested version 4381)

    Both of these are remedied with Build 3978. :D
  6. Plombo

    OpenBOR v3.0 Build 3978 for Linux and Wii

    http://www.chronocrash.com/forum/index.php?action=tpmod;dl=item135 This is the first official Linux build in a while.  It also fixes a number of issues on the Wii: Mods will no longer take 30 minutes to load if there is a folder called "data" on the root of the SD card. Scratchy/crackling...
  7. Plombo

    OpenBOR [Bugs & Suggestions] (tested version 4381)

    What exactly needs updating about the Linux port?  Or do you just mean release a build of the current engine for Linux? We stopped using SDL for the Wii port almost immediately after the Wii port was released, and the port is better for it.  Also, SDL 2.0 hasn't been ported to the Wii as far...
  8. Plombo

    OpenBOR on SDL 2.0

    I like how everyone is noticing this a month and a half after it actually happened. :D
  9. Plombo

    OpenBOR 3953 (wii version) works, but 3961 DOESN'T WORK!!

    This isn't really a bug and probably won't be fixed.  Use the rgbcolor() function if you're setting the drawmetqod with script, and the RGB underscore notation (e.g. 255_255_128) if you're using the drawmethod command.  That way, the color will be correct on all platforms. EDIT: I finally...
  10. Plombo

    In Progress My new mods/ 3 demos download in 1st post

    I downloaded Bears today, and I'm really enjoying it.  It's very fun. :) I do have a couple of criticisms of it though: The max scroll speed of the screen is slower than the movement speed of the player characters. This one's not really your fault, but OpenBOR's built-in jumping physics don't...
  11. Plombo

    Any new for openBOR wii version?

    That log's not terribly surprising.  For that build, I reverted a commit that fixed animated gifs for 8-bit mods because it was causing crashes in the 16-bit mods I tested.  I'm still waiting to hear back from utunnels on what the proper fix is. In the meantime, 16-bit and 32-bit mods should...
  12. Plombo

    Any new for openBOR wii version?

    Thanks for the info.  Can you try this build and tell me if it works any better?
  13. Plombo

    OpenBOR on SDL 2.0

    My latest SVN commit (r3952) ports OpenBOR to SDL 2.0.  Actually, it's more like finishing the port, since I ported it to SDL 1.3 a few years ago when I added OpenGL ES support and SDL 1.3 was renamed to SDL 2.0 since then.  Actually, the Android port has always used SDL 2.0, but its video code...
  14. Plombo

    Any new for openBOR wii version?

    Sure.  Do you get the OpenBOR logo/menu on startup?  A black screen?  A code dump?  Also, does the OpenBorLog.txt say anything? Also, what version (build number) of OpenBOR are you using?
  15. Plombo

    Any new for openBOR wii version?

    Sadly, no.  I looked into it but I'm still not 100% sure what's causing it. :( That is not a very helpful comment.  There are a lot of ways in which something can "not work".  And as of a few months ago, it worked fine for me.
  16. Plombo

    Any new for openBOR wii version?

    I made some fixes to it a couple of months ago that I haven't committed to SVN.  Don't know if they include a fix for whatever problem you're experiencing.
  17. Plombo

    Raspberry Pi?

    Hi.  You should definitely tell the person who ported it that the version of OpenBOR he cloned is not the official version, and he should use the version from our SVN on Sourceforge instead.  That's probably why he had a problem with some mods.
  18. Plombo

    I found last working wii version: OpenBOR v3.0 Build 3837

    The music/sound on the Wii port of OpenBOR has never been the greatest. I actually made some fixes to the Wii port a few months ago but never committed them because they're mixed with some unrelated things in my source tree.  Maybe it's time to get that sorted out.
  19. Plombo

    New features

    I don't think it really matters anymore.  The 8-character filename limit only affects people using the old packer.exe.  If we expect people to update their OpenBOR version regularly, it's reasonable to expect them to have updated their packing utility at some point since 2009. :)
  20. Plombo

    New features

    Sometime in the last 2 weeks, I added support for the >>, <<, &, |, and ^ operators to the script engine.  They work the same way that they do in C.  All shifts are unsigned, not arithmetic. A non-script feature that I committed a few minutes ago is support for alpha masks for fonts.  The...
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