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  1. Miru

    In Progress Secret Agent

    Enemies can hit with projectiles from off-screen while you can't hit them. Was this done for realism?
  2. Miru

    In Progress Street Fighter 89 The Final Fight by Machok

    Will the enemy characters have full movesets or just what they use as enemies?
  3. Miru

    Guys, Is it possible to make a custom 2D sprites of Samurai Showdown 64-2 or Warriors Rage Character?

    Shiki has an official sprite set in NGBC, and I think Asura does as well. Rinko was made for Mugen using the 3D model by a Japanese author, while Yuga has also been done by a Japanese author with unfinished sprites, but was later completed by somebody else...
  4. Miru

    Complete Megaman Robot Master Mayhem 3.0 Release

    Will there be any more bonus stages added?
  5. Miru

    In Progress Sonic Super Jam - Sonic ZX

    Assembled the game with 7zip and tried to run it, but it gave me this error log: ********** An Error Occurred ********** * Shutting Down * Unable to open file 'data/chars/Nack/NShot.txt' Total Ram: 17009291264 Bytes Free Ram: 11311382528 Bytes Used Ram: 84381696 Bytes...
  6. Miru

    In Progress Sonic Super Jam - Sonic ZX

    I think it looks fine without the border… though maybe a border that’s not just black but has a pattern would be nice.
  7. Miru

    In Progress Sonic Super Jam - Sonic ZX

    I like how you’re using a transparent health bar area to allow for bigger stages that look less cramped. Makes the game look more distinct from SBMM and other projects.
  8. Miru

    Squeenix-Taito Sells their Euro Studios

    https://www.polygon.com/platform/amp/23053137/square-enix-embracer-eidos-crystal-dynamics-tomb-raider So, Square-Enix-Taito-Eidos-Crystal Dynamics-Core Design has shed the non-Japanese assets of their company, leaving them as Square-Enix-Taito… so, while Gex in Kingdom Hearts is now impossible...
  9. Miru

    Complete Buccaneers: Shipshape

    Waitaminute, you know the guys who did SOR4?
  10. Miru

    Classic VS : (Discussion)

    Liking his new period-accurate costume for his Medieval Times move, and it seems he'll stand up after impaling the foe, still holding his blade. As one of your oldest characters, he needed new moves a lot.
  11. Miru

    Mutation Nation Sprites

    I think rgveda meant this enemy:
  12. Miru

    Appreciation for KOF pixel art: No one is ever going to draw like this again

    One of the better examples of someone copying the CVS art style would be Dampir, who converted many Capcom and SNK characters, along with some from other companies, even Taki from SoulCalibur. His work has declined in recent years, though.
  13. Miru

    Art Some pixels I want to show you

    Eeeh, some of these guys have pillow-shaded trousers, so I suggest reducing the colors on the leg facing away from the camera. Study the official sprites closer, too.
  14. Miru

    Appreciation for KOF pixel art: No one is ever going to draw like this again

    Oldyz, how would you go around making a cel-shaded background that doesn’t make the characters blend into it? The closest things I can think of are the 2007 GBA Ninja Turtles game and Comix Zone.
  15. Miru

    Appreciation for KOF pixel art: No one is ever going to draw like this again

    Well, about modern pixel art, there are indeed a lot of things that bug me: overly fat and rectangular heads with tiny beady eyes, faces without eyes at all or anything besides a nose or maybe a chin, overly desaturated colors leading to extremely dull palettes, a complete lack of outlines...
  16. Miru

    Appreciation for KOF pixel art: No one is ever going to draw like this again

    About CVS… yeah, there are a lot of authors attempting to recapture it, but few, if any, have succeeded. I do prefer the DS-MVC2 style more, because the colors feel more vivid and the animations more snappy. I’m fine with CVS style, though, just prefer my art assets to fit together better, and...
  17. Miru

    Appreciation for KOF pixel art: No one is ever going to draw like this again

    1. Yes, my main problems right now are the size of the heads. Seems slightly more, erm... "chibi" than KOF proper. 2. Yes. The look died out after Cyberbots, though D&D, Battle Circuit, Strider 2, and Megaman X4-6 had a sort of refined version of it that was somewhere in between old and new...
  18. Miru

    Appreciation for KOF pixel art: No one is ever going to draw like this again

    Yeah, but hey... somebody's at least trying: http://www.chronocrash.com/forum/index.php?threads/final-vendetta.5613/#post-77986 And this doesn't even begin to cover the breadth of SNK Mugen authors doing stuff. What's an even more lost art is the pre-Darkstalkers Capcom look, which was also...
  19. Miru

    Classic VS : (Discussion)

    It’s pretty cool to see team-up hypers in this game. I have some suggestions for future team-up hypers: * Dan Hibiki appears and launches Blanka with his Gadoken at the foe, creating an energy wave effect. * Zangief and Rufus spin together to hit the foe repeatedly. * Jeanne sends in Fuuma and...
  20. Miru

    In Progress Streets of Rage X (Windows / Android)

    But then we wouldn’t have 3D movement, and it would be unlikely if we had items or interactive stage hazards. There’s also the challenge mode from the Master System SOR2.
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