Search results

  1. Crimsondeath

    Solved Freespecial for an enemy just one time (?)

    Thanks @Bloodbane , I used this version, I hope helps it to other people too: @script if(frame == 1){ void vEntity; int iEntity; char iType; char iName; int iMax = openborvariant("count_entities"); void self = getlocalvar("self"); for(iEntity=0; iEntity<iMax...
  2. Crimsondeath

    Solved Freespecial for an enemy just one time (?)

    Hi to everyone, here I'm with a new small glitch (I hope this is the last one related to SNC x.x). To create the succubus illussion I used a freespecial that cost all her MP (preventing her from use that freespecial again). But some players activate the Cheat Mode (Infinite Health option), and...
  3. Crimsondeath

    Some Silver Night's Crusaders bugs I haven't figured out how to fix

    @DCurrent For sheeba: Just need a way to disable any Key buttons while she is doing her Quetzal Summon. For Ethan: Disable keys inputs while he is doing his uppercut on air. Just for those two specific skills.
  4. Crimsondeath

    Some Silver Night's Crusaders bugs I haven't figured out how to fix

    @DCurrent It's not just the uppercut, It's for both moves Sheeba and Ethan skills. I have tried using the "airnocancel 2" but disables jumpattacks for all players after doing the double jump (which is a "freespecial" called by keyscript), I also tried changing the double jump to a "follow"...
  5. Crimsondeath

    Some Silver Night's Crusaders bugs I haven't figured out how to fix

    @DCurrent walkoff moves keep working nice for now, thanks. I thought this was solved, but when I use "noaircancel 2" players can't even do a Jumpattack, only "freespecials" animations. I also used "noaircancel 1" and is the same result.
  6. Crimsondeath

    Solved Walkoff instead of Walking/idle stand dropping animation for Platform OpenBOR games.

    Wow thanks, The keyscript solution solve all the problem. I haven't fully tested because of the many projects I'm on. But I think it's solve. Thanks you so much to everyone :D .
  7. Crimsondeath

    Solved Walkoff instead of Walking/idle stand dropping animation for Platform OpenBOR games.

    (Help!) I need somebody ♫ (Help!) not just anybody ♫ (Help!) You know I need someone ♫ When I was younger I didn't know so much about OPENBOR even today ♫ I always needed anybody's help in any way... ♫ Well jokes aside, I add the Walkoff animation to Silver Night's Crusaders characters, and...
  8. Crimsondeath

    Complete Silver Night's Crusaders

    Yes, I uploaded the wrong language versión in the last update (October xd). Now is fix.
  9. Crimsondeath

    Some Silver Night's Crusaders bugs I haven't figured out how to fix

    I have lots of problems with that, I'm trying to fix it from the very first demo (2018), I don't remember why that breaks the game, but I remember been hours trying fired out how to do it. It doesn't affect gameplays so I leaved it.
  10. Crimsondeath

    Some Silver Night's Crusaders bugs I haven't figured out how to fix

    Bloodbane method works as wonders, I haven't make a deep testing but I think they're solved, thanks to both of you :D .
  11. Crimsondeath

    Some Silver Night's Crusaders bugs I haven't figured out how to fix

    Hi to everyone Since the release of Silver Night's Crusaders I have tried to fix these bugs but before creating more versions I think I should ask the experts, if these bugs are possible to solve: Sheeba's Quetzal Special It's way to disable any Key buttons while she is doing the Spell...
  12. Crimsondeath

    Solved A doubt while creating enemy variants

    Thanks to both of you, I think I'll keep using separate models xd.
  13. Crimsondeath

    Solved A doubt while creating enemy variants

    Greetings, Any way to create enemy variations using the same entity? For example: Kevin Bryan Both enemies share the same sprite (different color pallete) but I want they use different attacks and moves. The way I do it's by creating two different files (Kevin.txt and Bryan.txt)...
  14. Crimsondeath

    Silver Night's Crusaders - Versión 1.5

    Voice Acting for cutscenes (Stop old versions video gameplays xD). Nerf to enemies and bosses: Sucubus, Flamataura, Baphomet, Demon Knight, Killer Clown and Evil Gaze. Added slight changes to the library level. Reduced the resistance of summoned enemies (by Fizcko and the Succubus). Fixed other...
  15. Crimsondeath

    Complete Silver Night's Crusaders

    Crimsondeath updated Silver Night's Crusaders with a new update entry: Versión 1.5 Read the rest of this update entry...
  16. Crimsondeath

    Complete Silver Night's Crusaders

    @O Ilusionista And I just realeased the 1.5 version where I fixed more bug and nerf some enemies (like the succubus boss, which I never manage to beat her in a "no damage" fight xD). I love when they discuss in the comments about who is the hardest character to play, some says Sheeba or Fran...
  17. Crimsondeath

    Silver Night's Crusaders 1.6

  18. Crimsondeath

    Complete Silver Night's Crusaders

    Hi to everyone, sorry for the long absent. I haven't post here since the last year I think lol. I just came to update the post with the new game version (1.3), which comes with more bugs fixed and a spanish voice acting that latin american players would love (thanks to DegelB 【Fandub】 for his...
  19. Crimsondeath

    Complete Silver Night's Crusaders

    Hi to everyone, sorry for the long absence. I updated the links with a new game version 1.2 with many bugs fixed. A "Gameplay edition" is ready too (comes without the song in the credits xd). More details about these changes in the "README" file. Thanks for all the good reception and to...
  20. Crimsondeath

    Complete Silver Night's Crusaders

    eryson: OZ: Sword of Etheria xd. dodoop: Nope sorry xd. (but maybe... if I had a team that gives me a hand with it. I just can't continue the story I have on mind  using "borrowed" assets xd.) Wombat2112: Lol, have fun I hope you can beat the Bloody Arena xD. Lymerion: Just replace the...
Back
Top Bottom