Crimsondeath
Active member
(Help!) I need somebody ♫
(Help!) not just anybody ♫
(Help!) You know I need someone ♫
When I was younger I didn't know so much about OPENBOR even today ♫
I always needed anybody's help in any way... ♫
Well jokes aside, I add the Walkoff animation to Silver Night's Crusaders characters, and here is the result:
But here are two issues that I never finded a solution:
Looking if I could find a solution in other OpenBOR games, I end finding this glitch in other Castlevania OpenBOR fangames too:
The OpenBOR Version I used is: v3.0 Build. Thanks any ways.
(Help!) not just anybody ♫
(Help!) You know I need someone ♫
When I was younger I didn't know so much about OPENBOR even today ♫
I always needed anybody's help in any way... ♫
Well jokes aside, I add the Walkoff animation to Silver Night's Crusaders characters, and here is the result:
But here are two issues that I never finded a solution:
- The walkoff just go in one direction, I can't change it or control it like the jump. I read on the manual that there's a command called "Walkoffmove" (like jumpmove?) but didn't seems to work.
- The character can't attack while falling (however It can do spells).
Code:
name Sheeba
type player
health 100
mp 100
mprate 2
speed 12
cantgrab 1
antigravity 20
jumpmove 3
walkoffmove 3
nolife 1
knockdowncount 10
jumpheight 3
noquake 1
bounce 0
stealth 0
death 1
nodieblink 2
icon data/chars/sheeba/icon.gif
makeinv 3 0
gfxshadow 0
Looking if I could find a solution in other OpenBOR games, I end finding this glitch in other Castlevania OpenBOR fangames too:
The OpenBOR Version I used is: v3.0 Build. Thanks any ways.