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  1. xyz555

    number of weapons

    Hello, everyone i want to ask a question How many weapons does the engine support the protagonist have? Thank you for answering I wish you a happy life :giggle:
  2. xyz555

    Is it possible? Let self attack. When hitting another entity...

    Many thanks to Mr. Bloodbane for your attention Thank you I am now trying to find practical examples Hope to find some useful information Thank you very much for your attention :giggle: :giggle: :giggle:
  3. xyz555

    Is it possible? Let self attack. When hitting another entity...

    is it possible. when self when the attack hits another entity. Instead of animating transitions, let self do other work I know that using followcond can make self transition the convert animation needed when the attack hits another entity But now if I need self to do other work (not convert...
  4. xyz555

    Solved Thank you, I would like to ask you my script

    It's ok now ! Many thanks to Mr. Bloodbane for his help Mr Bloodbane is a very generous teacher I thank you very much and wish you good health and a happy life Thank you😃😃
  5. xyz555

    Solved Thank you, I would like to ask you my script

    Hello, i hope scalex horizontal zoom in and out scaley zooms in and out vertically They can be separated into two values, and each selects the required parameters to zoom in and out Thank you😃😃
  6. xyz555

    Solved Thank you, I would like to ask you my script

    Thank you, I would like to ask you my script void spawnscale(void vName, float fX, float fY, float fZ ,void scale) { void self = getlocalvar("self"); void vSpawn; int iDirection = getentityproperty(self, "direction"); clearspawnentry()...
  7. xyz555

    Convert inline to @cmd

    What game are you making? Can you tell us about it?
  8. xyz555

    Convert inline to @cmd

    Because of this, he must be holding the enemy, and the coordinates are moving forward I can't use any move commands here Because the desired effect is more difficult to grasp This coordinates of the main pictures are the same I have tried using the move command But the effect is not ideal...
  9. xyz555

    Convert inline to @cmd

    This is the effect of the case without scripting
  10. xyz555

    Convert inline to @cmd

    This is the effect of sometimes using a script
  11. xyz555

    Convert inline to @cmd

    Once again, thank you very much Bloodbane sir for coming out to help me every time I am in trouble I must thank you from the bottom of my heart But a certain effect of the game I made It is indeed necessary to use this method I'll show you the situation
  12. xyz555

    Convert inline to @cmd

    please tell me thank you I have a script here It allows the entity to be between certain frames and can reach the position coordinates I need it works perfectly But I don't know how can I convert it into @cmd way to use please all help :):):) @script if (frame==7){ void...
  13. xyz555

    Is there any way to detect the animation change

    thank you very much! Bloodbane Cares But the problem I mentioned, I have found a solution Thank you for your concern and wish you a happy life!!!
  14. xyz555

    Is there any way to detect the animation change

    I want self to be able to detect when terget is currently active When the painting suddenly turns to other animations, let self execute kill Is there such a script? thank you all😁
  15. xyz555

    Solved Please help seniors to see, thank you

    Hi I thank you. I would like to ask, if I want to achieve (self) to be able to detect that whenever the animation of (target) changes, for example, the target is converted from the idle animation at that time to freespecial (this also includes target all animation changes ) (self is executed...
  16. xyz555

    Solved Please help seniors to see, thank you

    The problem has been solved! I really appreciate your help! I wish you good health and a smooth life, thank you!!!
  17. xyz555

    Solved Please help seniors to see, thank you

    First of all thank you very much for your help I sincerely thank but you gave me this script Still can't seem to achieve this effect simply put I want the protagonist to be in (jump) or (fall) In the case of , let this (bindentity) protagonist prop disappear (kill) thank you for your help
  18. xyz555

    Solved Please help seniors to see, thank you

    I want this when the target leaves the ground (fall) or (jump) or (tossentity) (self) kill script @script void main() { void self = getlocalvar("self"); void target = getentityproperty(self, "parent"); void a = getentityproperty(target,"a"); if(target,"a>0&&a<10"){ {...
  19. xyz555

    But now it's only (self) and (ent) directions, can't achieve synchronization

    problem solved Thank you very much !!! Thank you !!!
  20. xyz555

    Script to judge the names of other players on the screen by self......

    The following are the follow pictures that the entities summoned in the anim waiting are covered by the script alone
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