xyz555 Member Jul 8, 2022 #1 I want self to be able to detect when terget is currently active When the painting suddenly turns to other animations, let self execute kill Is there such a script? thank you all Last edited: Jul 8, 2022
I want self to be able to detect when terget is currently active When the painting suddenly turns to other animations, let self execute kill Is there such a script? thank you all
Bloodbane Well-known member Jul 9, 2022 #2 I'm not sure why you'd want a character to detect change in other's entity's animation. Can you elaborate on what you're making here?
I'm not sure why you'd want a character to detect change in other's entity's animation. Can you elaborate on what you're making here?
xyz555 Member Jul 12, 2022 #3 Bloodbane said: I'm not sure why you'd want a character to detect change in other's entity's animation. Can you elaborate on what you're making here? Click to expand... thank you very much! Bloodbane Cares But the problem I mentioned, I have found a solution Thank you for your concern and wish you a happy life!!!
Bloodbane said: I'm not sure why you'd want a character to detect change in other's entity's animation. Can you elaborate on what you're making here? Click to expand... thank you very much! Bloodbane Cares But the problem I mentioned, I have found a solution Thank you for your concern and wish you a happy life!!!