xyz555
Member
is it possible.
when self when the attack hits another entity.
Instead of animating transitions, let self do other work
I know that using followcond can make self
transition the convert animation needed when the attack hits another entity
But now if I need self to do other work (not convert animation) when the attack hits another entity
Is there any way to determine that self makes self execute other work scripts when the attack hits another entity?
For example I want it to do (changeentityproperty(self, "velocity", -2, 0, 0);
this kind.......
I hope that without using (followcond)
The Self executes the attack and hits another entity
(meet the hit condition)
After the situation self can perform other work
thank you all
when self when the attack hits another entity.
Instead of animating transitions, let self do other work
I know that using followcond can make self
transition the convert animation needed when the attack hits another entity
But now if I need self to do other work (not convert animation) when the attack hits another entity
Is there any way to determine that self makes self execute other work scripts when the attack hits another entity?
For example I want it to do (changeentityproperty(self, "velocity", -2, 0, 0);
this kind.......
I hope that without using (followcond)
The Self executes the attack and hits another entity
(meet the hit condition)
After the situation self can perform other work
thank you all
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