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  1. Mr.Q!

    No pain 1 not enough for slamstart scripts

    So: I put this in the attacker's command grab that I want to be whiffing?, and then i set the enemy to have the Antigrab 9999 on its header info?
  2. Mr.Q!

    No pain 1 not enough for slamstart scripts

    I have been using the nopain 1 feature for making contra-like bosses in one of my projects. So far so good, BUT, i have some @cmd slamstart attacks that can still trigger their corresponding anim follow and these bosses are getting custom slammed, so what should I need for that not to happen?
  3. Mr.Q!

    In Progress Power Rangers: it's morphing time!

    Any chances someone from the Power Rangers TV show could play this at any convention? would be pretty cool if someone could reach one of the actors. Also, any chance the bosses are getting a custom defeat scene like in the SNES Fighting Edition? Good job so far, really liking this
  4. Mr.Q!

    Power Surge: SEGA Reveal Trailer

    I am pesimistic about 3D SOR, after what I have seen and think it's the best beat'em up of all time so far, SOR4.
  5. Mr.Q!

    Solved Elevator stages going down

    Wait, what? The new engine? What did I miss? Sorry for the off topic
  6. Mr.Q!

    Complete The Fan Game - KUNG FU MASTERS and WRATH of the GODS

    This thing is dead.
  7. Mr.Q!

    In Progress Street Fighter 89 The Final Fight by Machok

    I have seen some recent footage of this game and I can see no 'forcedirection -1' present on certain attacks that should have, unless it's intentional that enemies fall the opposite direction the players' attacks are going. You might like to take a look into that 👍
  8. Mr.Q!

    Beats of Rage Anniversary

    I have been here in its scene since day 1. Lavalit was just the most stable forum, but before that, there was Borrevolution, Gamikaze, and many others. I might not be too much active in these forums because of that, it's been too many years. Good to see it's still alive and kickin' until God...
  9. Mr.Q!

    [Tutorial] Custom Spawn/intro for stages

    These intros work pretty well, but how to make these custom animations to be at the end of a stage or in between a stage transition?
  10. Mr.Q!

    In Progress Fight Forever

    I want them to feel slappy, just like real wrestling. All current characters movelist:
  11. Mr.Q!

    In Progress Fight Forever

  12. Mr.Q!

    In Progress Fight Forever

  13. Mr.Q!

    Solved Groundbounce fall animation problem

    That bouncefactor solved the issue, thanks a lot!
  14. Mr.Q!

    Solved Groundbounce fall animation problem

    I have set a anim fall for my training dummy to have a jumpframe as soon as he lands after falling to replicate a groundbounce fall, like in modern fighting games. For some reason, if the enemy is grounded or walking normally, if I hit him with this attack, he won't have his bbox active after...
  15. Mr.Q!

    In Progress Fight Forever

  16. Mr.Q!

    In Progress Fight Forever

  17. Mr.Q!

    In Progress Fight Forever

  18. Mr.Q!

    In Progress Fight Forever

  19. Mr.Q!

    In Progress Fight Forever

  20. Mr.Q!

    In Progress Fight Forever

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