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  1. Kerubinsutein

    In Progress Saint Seiya

    I'll post the complete game without the demo. I've already finished all the levels, but I'm adjusting some things like the defenses, because the OpenBOR engine was quite old and I updated it, so some animations ended up different from the original, like the defenses and aerial magic attacks.
  2. Kerubinsutein

    In Progress Saint Seiya

    I already added it; that was the test. I also adjusted the position of the impact effects.
  3. Kerubinsutein

    Solved Quick time to release from a grab

    I managed to solve it, but in an alternative way. I used the random script from @O Ilusionista , which gives you a chance to grab or release most of the time. With the delay in the first animation, you control how long the character stays grabbed before executing the script or not. The problem...
  4. Kerubinsutein

    Solved Quick time to release from a grab

    Now I understand, I misunderstood. I'll test the tips you gave me, and with the answers I came up with an idea: a special move that doesn't cause damage, but shows the specific pain and the animations are the same as when releasing grabs, like in KOF games. I'll try it and post the result here...
  5. Kerubinsutein

    Solved Quick time to release from a grab

    I believe it can only be done with a script, because I want the character to break free from the grab.
  6. Kerubinsutein

    Solved Quick time to release from a grab

    Hey guys, I have a question that I can't seem to figure out a solution for. Like in older games, some bosses would quickly break free from grabs to make it harder for the player to avoid getting stuck and having to think for too long about what to do. Well, that's what I want to do: give the...
  7. Kerubinsutein

    In Progress Saint Seiya

    I'm drawing the Orion special, what do you think?
  8. Kerubinsutein

    In Progress Saint Seiya

    some work! #=========================================================================================================== Update: Guys, I'm working on the penultimate and final stages of this new mode, taking the opportunity to improve things from the old game. I changed the fonts and used the...
  9. Kerubinsutein

    In Progress Saint Seiya

    Long time no see! Did you change your nickname? lol I don't remember if I used Suno, I think so. I'm already on the second phase, I believe it won't take me as long to finish as before.
  10. Kerubinsutein

    In Progress Saint Seiya

    I was lacking inspiration for my projects, so I decided to think things through and make an update for the Saint Seiya game, which will be the Battle of Eris, with five stages to play and face the resurrected knights of Eris. I increased the difficulty of this new story mode a bit since the...
  11. Kerubinsutein

    Solved AI attack priority, or: "ok stop taunting and punch me"

    I use this code from @O Ilusionista, he recommended it to me and it perfectly solves my problems with enemies and so using just one "anim Attack" and one "anim freespecial" you can create several.
  12. Kerubinsutein

    In Progress Kof The Fighter's Ambition

    Vídeo das mecânicas do jogo KOF Fighters Ambition. I made some improvements, but this video is to show how to play the game. Each character can have more than one finishing move in combos that are further away and closer, also in their runnattacks, etc... I adjusted the Z that Bloodbane and...
  13. Kerubinsutein

    In Progress Kof The Fighter's Ambition

    The channel was deleted, but the project is still here; there's a video of the truck phase there, but I'm going to change its background.
  14. Kerubinsutein

    In Progress Kof The Fighter's Ambition

    1- It was good that you warned me about the sound volume; in the next ones I'll reduce the opening sound by half. 2- I'll try to fix the background, but at the time it was the best I could do. 3- The characters are really contrasting; I'll fix that too. 4- In the case of the items, I thought it...
  15. Kerubinsutein

    In Progress Kof The Fighter's Ambition

    Hello friends, look this! Well, I had made Ryo, it just needs a few adjustments. I haven't given up on finishing the game. I started a new level a while ago on top of a truck, I'll show it soon. Give me your opinions so I can improve the game. I'm taking all the criticism that can help. Thanks...
  16. Kerubinsutein

    In Progress Kof The Fighter's Ambition

    Yes, I will review the stages, yes, I will make some more enemies, as I made the robot version of them for stage 3 onwards, this idea of apples is cool, I love apples, I will try to put them in stage 4, I will try to make these last ones longer, but I still haven't thought about how to make them...
  17. Kerubinsutein

    In Progress Kof The Fighter's Ambition

    I'm editing to release a demo of the game, even recording videos many changes have already been made, following what O Ilusionista advised me and Bloodbane ne who helps in the project in several things to make the mechanics different, I'm also taking your opinions about the stages into...
  18. Kerubinsutein

    In Progress Kof The Fighter's Ambition

    Hi guys, stage 3 minor edit.
  19. Kerubinsutein

    In Progress Kof The Fighter's Ambition

    Add Benimaru
  20. Kerubinsutein

    In Progress Kof The Fighter's Ambition

    ok, thank you. anim victory no work! this is it the problem!
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