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  1. Mr.Q!

    Starting in an specific group in a stage

    Maybe the question is wrong, but what I mean is, I want to try an specific spot in at already designed stage, with its groups, entities, etc, so I want to add this new light/vfx/npc at a certain coord and I don't want to defeat everyone each time to get to that point. Is there something I can...
  2. Mr.Q!

    anim cant & anim jumpcant

    Well, just made this animation with: energycost 25 1 0 And also made this Anim Cant, so it could be played whenever my character is out of mp, but it's not coming out for some reason. Is it still working on latest ver. 3.xx? Does Anim Jumpcant works the same way but for characters that are...
  3. Mr.Q!

    Things that make an OpenBOR game appealing enough

    Well, I am not asking, I am writing this in order to help people put their ideas in order on how I tend to make my games at least, and also others can complement this with their own. This also tells a lot about me and why I don't tend to give my opinion on others' work, because at the end of the...
  4. Mr.Q!

    Solved About character select screen and in-game continue

    So I am making this FFight game (one more time, yes) and I am using big portraits, like in the original game...I think they are even bigger hah. Anyways they look great, but the thing is I am willing to add a plethora of characters, and I don't want to shrink the portrait sizes, so I have to...
  5. Mr.Q!

    Automatic character selecting before going to a branch stage

    I was wondering if I am using this character, and I enter a branch stage, I don't want to keep using the same character, instead I want to use an specific one for player 1 and also for player 2 and if possible with an specific remap color. Is there any way to do this?
  6. Mr.Q!

    No pain 1 not enough for slamstart scripts

    I have been using the nopain 1 feature for making contra-like bosses in one of my projects. So far so good, BUT, i have some @cmd slamstart attacks that can still trigger their corresponding anim follow and these bosses are getting custom slammed, so what should I need for that not to happen?
  7. Mr.Q!

    Solved Groundbounce fall animation problem

    I have set a anim fall for my training dummy to have a jumpframe as soon as he lands after falling to replicate a groundbounce fall, like in modern fighting games. For some reason, if the enemy is grounded or walking normally, if I hit him with this attack, he won't have his bbox active after...
  8. Mr.Q!

    Multiple landframes

    Is it possible to have multiple landframe values in a single animation by now? Thinking on making something similar to SSF2X Claw's Super Combo, where he does 3 jumping back slams.
  9. Mr.Q!

    In Progress Fight Forever

    Yet another FFight mod coming from me :yay:
  10. Mr.Q!

    An enemy that can block everything

    Any way to make an enemy to block everything? I've tried: blockodds 1 thold 0 ...And he still doesn't block some of my attacks. I want him to block everything, unless i hit him during an specific section of one of his attack animations, and well, the next attacks that connect after that 1st...
  11. Mr.Q!

    So, is the boomerang feature removed or is it still available?

    Asking because of this topic right here: http://www.chronocrash.com/forum/index.php?topic=3886.15
  12. Mr.Q!

    How to prevent music to stop between stages in a level?

    For example: file      data/levels/lasv01.txt z          207 215 224 file      data/levels/lasv02.txt z          152 224 224 file      data/levels/lasv03.txt next I want them all to have the same music, but I don't know if there is already a feature to keep the music playing even between...
  13. Mr.Q!

    Any way for the zooms to work while a text entity is being displayed?

    You know, the zoomin and zoomout script, they tend to be played after the text entity is being displayed but not during their animation.
  14. Mr.Q!

    is there anyone from Spain here?

    Topic, I need to know about some stuff from Asturias.
  15. Mr.Q!

    Complete LOTDD - Now: Ultimate Double Dragon

    The new demo is available for download I've also made a new tutorial video for both Dragons moves in case someone is missing the chain combo potential: Things to test: -Billy & Jimmy moveset and chain combos -The Dragons color palletes -Weapons vs walls Things to ignore -The Dragons...
  16. Mr.Q!

    [SOLVED] Enemies not dying until a knockdown+damage feature/value?

    I was looking for something like this in the manual but couldn't find it. Is it possible by now? In the Double Dragon games, enemies don't die until you they get a knockdown even if they have 0 energy left, so since openbor allows to knockdown enemies even by having a '0' damage value, is it...
  17. Mr.Q!

    Character select screen as a normal stage

    So, they say we can do this now, since i don't really know, heh, been away from some time, but the thing is if I set the background image to scroll repeatedly like a bike / moving truck stage, the background image doesn't move at all. Is this possible? Because I tried usinf Direction Right &...
  18. Mr.Q!

    Fade out / Fade in between Title screen & Character select transitions?

    Is this possible? I don't like the sudden cuts from one screen to another. I think now it's possible to have an animated character select screen, yeah? I know I'm rusty XD
  19. Mr.Q!

    Living in the states

    So, I think I've got this chance to travel to USA, NY specifically, but I was wondering, why not trying to actually make it there and live in the US for a long time? Are there any people like in this forum? like they got this right? 'cause I wouldn't like to be an ilegal citizen or something...
  20. Mr.Q!

    MrGrill / Grill247 ?

    Where is this guy? Is he still a part of this forum? Does anyone how to contact this guy?
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