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Hi and Happy new year!
I've been contemplating creating a survival horror game with a slow-paced Super Metroid vibe.
While the mod I'm seeking doesn't necessarily have to match the exact style of the game I'm envisioning,
I'm on the lookout for any independent mod that can serve as a...
I've recently been observing people playing the mod I just completed.
Alright, so in the gaming world, there's this kinda annoying thing that happens a lot.
You know when you're totally on fire, acing those levels, and the excitement is through the roof?
But then, out of the blue, you hit a...
Hi,
In the Mod I'm making P1 has a (charging) punch that can only hit one ENEMY at a time.
because I'm using
attackone 1
And I've notice that when an NPC is attacking an ENEMY and P1 tries to also attack the same ENEMY with his (charging punch) attack,
P1 punch misses or isn't...
Hi guys,
For the last 3 years I've been running and testing the mod I'm making with the PS Vita open bor version and
OpenBoR v3.0 (Build Compile Date: Aug 29 2018) for game development.
My question is, where can I see/download the versions (stable or not stable) available for PC that came...
Hey guys,
Is there an updated guide somewhere to learn how to setup a computer with an openbor game
and be able to play online with a friend. Is it even worth attempting this?
Hi guys,
would you guys be so kind to post your solution to picture below:
(I've always struggle to make this happen but my solutions are always overly complicated and it seems to me that there should be a simple/efficient solution)
Hello,
Let's say P1 and P2 are trying to clear stage 1 but P2 gets a game over before reaching stage 2
As P1 starts stage 2 can P2 game over status be turned into one credit?
The rules are that P2 game over status would change to one credit but only if P1 is alive and right at the beginning of...
Hello,
For stages 5 and 8 for example - can I have a particular enemy not be able to use his grab moves?
I already know that one solution would be to duplicate enemy X and simply remove the grab abilities,
but i was wondering if there is a more efficient solution.
Hi,
I was testing a fatality move on anim fall6
I created a script that monitors if the enemy has HP<1 then change anim fall 6 into anim fall7 (fall7 is the fatality).
Everything seems to work just fine except anim fall7 never turns into death 7. Instead anim fall7 turns into the enemy idle...
Hey guys,
this might be super basic question to some of you and I know in the manual it says Null is basically "return an empty value" but can someone elaborate on what that means and if possible provide a few useful examples of what you use it for?
Thanks
Hey guys,
How can I come up with a script that would make the volume of a song fade out by increments as the player gets further away from a certain location.
what resources are available to me?
I'm also hoping that this is just for the song in a particular stage and not actually mess with...
Hi,
Is it possible to interrupt or cancel anim fall?
Into an air back flip or air to ground roll.
I keep having issues where the player gets stuck so I just erased all of the code and want to start fresh.
I was trying to cancel into a free special but wanted to know what other options some of...
Hi guys,
if I launch the mod I'm using and I go into training I can select all 8 characters in the game(as intended). But if I select story mode where I can only select 4 characters (as intended) and launch st1, exit and go back to training I can no longer select all 8 characters but only the 4...
Hey guys,
for example I have a script...
@script
void vSelf = getlocalvar ("self");
if (frame==1)
{
// do something
}
@end_script
and I also have...
@cmd dasher 0 0 0
are there ways to combine these two without getting errors?
such as this...
@script
void vSelf = getlocalvar ("self")...
Hi,
I'm trying to create a stage that the player can reach the end of the stage and as long as he reaches a certain point in the stage he gets to advance to the next screen regardless if certain enemies were not eliminated.
If that's not an option,
is there a script some of you guys are...
Hello,
I'm having a strange issue that I can't seem to find a solution for over a month now.
I can't spawn player 1 or 2 If I'm over the altitude of 3500 pixels.
The stage I created is 6000 pixels high and I can happily spawn enemies, P1 or P2 if I spawn them below 3500 pixels.
If I do...
Hi,
I'm trying to change the altitude of a hole the higher the player climbs up on a stage,I have everything working except the altitude for the hole won't change.
hole 190 6300 0 0 3700 3700 5000 0
( changed via script)
hole 190 6300 0 0 3700 3700 5000 2000
I'm running openbor v3.0 build...
Hi guys
the HUD sprite I'm using
located in the levels.txt
bgicon data/chars/misc/hud.png -160 440
is no longer visible in a new stage I created but it is visible in the rest of the stages.
the size settings of the new stage panel are width1376 X height6016.
could that be the issue?