"Alternate" Select Screen?

MysticalMist

Well-known member
I was playing @Kratus's "SORX" and I saw something really cool - which was how he depicted two different player select screens depending on whether or not the player was in the normal story mode (where you only could play as the protags) or in the unlocked "rebellion" mode (in which you had a massive roster of exclusively enemy/boss characters). How could one go about doing something like that?
 
I was playing @Kratus's "SORX" and I saw something really cool - which was how he depicted two different player select screens depending on whether or not the player was in the normal story mode (where you only could play as the protags) or in the unlocked "rebellion" mode (in which you had a massive roster of exclusively enemy/boss characters). How could one go about doing something like that?
Thanks buddy, I'm glad you liked it :)

About how it works, it's a custom select screen like Bloodbane said. It's a mix of features like spawning entities and using the drawsprite/drawstring function. The cursor and all the info on the screen are scripted.

Basically there's one main entity that is spawned as soon as you enter in the select screen, and most other events happen inside the ondrawscript event, which is called by this main entity. Some global features that work in the same way for all select screens happen inside the updated/inputall events, and the varied details are made by the select screen entity according to each game mode selected.

I'm planning to make a template for that in the future, but if I'm not wrong @Bloodbane already uploaded a custom select screen template in the resources, I suggest taking a look.
 
I'm planning to make a template for that in the future, but if I'm not wrong @Bloodbane already uploaded a custom select screen template in the resources, I suggest taking a look.

That would be awesome! Though, I just looked through the resources on his page. The closest one to a custom select screen I found was the boss selection template unless that was the one you were thinking of in particular?
 
That would be awesome! Though, I just looked through the resources on his page. The closest one to a custom select screen I found was the boss selection template unless that was the one you were thinking of in particular?
I suggest taking a look in the SOR2X v 2.3.1 codes, I already was using the same custom select screen in this game.
 
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