CRxTRDude
Member
The tutorial is now placed on the WIKI! Check it out here.
OP:
Hey guys, I got something that I thought of a while back. It's about updated.c. I actually read about this a while back when I was still searching for the way on how did Volcanic worked the title screen to be animated in Rocket Viper 2. I found a clue when rafhot asked about making sound played in the title screen which pointed to updated.c and sure enough, there was the code related to the background warp tunnel sequence, the difficulty text and the logo animation. I then observed that it was also in Illusionista's Avengers mod, with the unlocked text at the bottom.
I'm going to attempt to make a tutorial via hit and miss, using my Shadaloo Dolls mod as the guinea pig and other things. What do you guys know about updated.c and how it worked?
I observed that there were steps that Volcanic took to achieve the animated background effect:
There are things that boggles me, for one thing, the title is just gif, why not play an animated gif instead similar to scene. Is there a way to play animated gifs in script and so is it efficient to the point that it replaces Volcanic's method of complicated stuff?
OP:
Hey guys, I got something that I thought of a while back. It's about updated.c. I actually read about this a while back when I was still searching for the way on how did Volcanic worked the title screen to be animated in Rocket Viper 2. I found a clue when rafhot asked about making sound played in the title screen which pointed to updated.c and sure enough, there was the code related to the background warp tunnel sequence, the difficulty text and the logo animation. I then observed that it was also in Illusionista's Avengers mod, with the unlocked text at the bottom.
I'm going to attempt to make a tutorial via hit and miss, using my Shadaloo Dolls mod as the guinea pig and other things. What do you guys know about updated.c and how it worked?
I observed that there were steps that Volcanic took to achieve the animated background effect:
- loading the backgrounds into an array
- after the game starts, the main void is diverted to another void,
Code:
mainLoop - then checks the openborvariant:
. If the game's state is such, the game proceeds to a certain void,Code:
in_titlescreenwith a variable stating whether to display the title logo.Code:inTitleLoop - you then do your animation in
, which is just cycling the array of gifs.Code:
inTitleLoop
There are things that boggles me, for one thing, the title is just gif, why not play an animated gif instead similar to scene. Is there a way to play animated gifs in script and so is it efficient to the point that it replaces Volcanic's method of complicated stuff?