Aerisetta
Active member
I'm trying to make some obstacles to act as cover in my shooter game, I was wondering if there was good examples of some like this existing in the game already. Or some tips on how i should approach it.
Currently I put a few DRUMS next to each other (they are proper size, not drawmethod scaled) but it doesnt seem like a good solution. I would like to be able to
Make permanent or breakable fixtures in the environment.
I want to be able to move smoothly around them (currently i always get stuck in the drums)
I want the fixtures to block bullets but play different hit sound and hit flash as normal (not dictated by attacker)
Advanced: it would be awesome if I walk near the cover and the player can enter a crouch animation, then if I press shoot player will get back up and shoot (this isn't a must, but my dream scenario like cover shooters (division, mass effect)
Below is what i looks like right now
Currently I put a few DRUMS next to each other (they are proper size, not drawmethod scaled) but it doesnt seem like a good solution. I would like to be able to
Make permanent or breakable fixtures in the environment.
I want to be able to move smoothly around them (currently i always get stuck in the drums)
I want the fixtures to block bullets but play different hit sound and hit flash as normal (not dictated by attacker)
Advanced: it would be awesome if I walk near the cover and the player can enter a crouch animation, then if I press shoot player will get back up and shoot (this isn't a must, but my dream scenario like cover shooters (division, mass effect)
Below is what i looks like right now