anim freespecial
hitflash blood2
loop 0
delay 6
offset 67 114
followanim 2
followcond 1
bbox 55 53 28 61
@cmd mpcost 30
frame data/chars/logan/logan2/ka1-1.png
frame data/chars/logan/logan2/ka1-2.png
@cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
attack 65 56 27 52 10 0 0 0 0 0
delay 15
frame data/chars/logan/logan2/ka1-3.png
attack 0 0 0 0 0 0 0 0 0 0
delay 6
frame data/chars/logan/logan2/ka1-4.png
anim follow2
hitflash blood3
delay 15
offset 67 114
followanim 3
followcond 1
bbox 55 53 28 61
frame data/chars/logan/logan2/ka1-3.png
delay 6
frame data/chars/logan/logan2/ka1-4.png
bbox 53 58 24 55
@cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
attack 77 74 56 16 15 0 0 0 0 0
delay 15
frame data/chars/logan/logan2/ka2-1.png
frame data/chars/logan/logan2/ka2-2.png
attack 0 0 0 0 0 0 0 0 0 0
delay 6
frame data/chars/logan/logan2/ka2-1.png
anim follow3
hitflash blood2
delay 15
offset 67 114
followanim 4
followcond 1
frame data/chars/logan/logan2/ka2-2.png
delay 6
frame data/chars/logan/logan2/ka2-1.png
bbox 55 63 28 52
frame data/chars/logan/logan2/ka3-1.png
@cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
attack 77 51 51 63 15 0 0 0 0 0
delay 15
frame data/chars/logan/logan2/ka3-2.png
attack 90 78 30 48 15 0 0 0 0 0
frame data/chars/logan/logan2/ka3-3.png
attack 0 0 0 0 0 0 0 0 0 0
delay 6
frame data/chars/logan/logan2/ka3-4.png
anim follow4
hitflash blood2
delay 15
offset 67 114
followanim 5
followcond 1
bbox 55 63 28 52
frame data/chars/logan/logan2/ka3-3.png
delay 6
frame data/chars/logan/logan2/ka3-4.png
bbox 51 69 24 45
frame data/chars/logan/logan2/ka5-1.png
bbox 37 73 37 30
frame data/chars/logan/logan2/ka5-2.png
@cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
attack 63 74 70 15 20 0 0 0 0 0
delay 15
frame data/chars/logan/logan2/ka5-3.png
attack 0 0 0 0 0 0 0 0 0 0
delay 6
bbox 44 68 27 44
frame data/chars/logan/logan2/ka5-4.png
anim follow5
hitflash blood3
delay 15
offset 67 114
bbox 37 73 37 30
frame data/chars/logan/logan2/ka5-3.png
delay 6
bbox 44 68 27 44
frame data/chars/logan/logan2/ka5-4.png
bbox 58 59 21 55
frame data/chars/logan/logan2/a2-1.png
@cmd dasher 0 2 0 1
attack 74 52 26 52 15 1 0 0 0 0
frame data/chars/logan/logan2/a2-1.png
frame data/chars/logan/a2-2.png
@cmd dasher 0 0 0 0
frame data/chars/logan/logan2/a2-3.png
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/logan/logan2/a3-1.png
esn23 said:I am hoping to find out where to put a script.
void hpcost( int HCost)
{// Spend some life
void self = getlocalvar("self");
void Life = getentityproperty(self,"health"); //get health
if (Life > HCost){ //Does the entity have enough health?
changeentityproperty(self, "health", Life-HCost);//consume health
}
}
In clawed mode he will be damaged little by little in certain animations so you have to switch back to unclawed mode.
esn23 said:Okay while i wait for a month for beastie lol ill work on beasts other sprites for his tech mode
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esn23 said:Boss room done for end of demo
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