attack.damage.type X pain bug

Hello there, fellow developers!

I've been using the new attack box system, and right now I'm implementing electric typed moves, but instead of spain and sfall, I've set all electric moves as attack.damage.type 5, and used pain5 and fall5, but these animations naver happen. How must I proceed?
 
I checked one of my files from Sonic Revolution and found something I should point out since I used this attack type to.
attack.damage.type 2
This is the type# I use, but see, instead of triggering Pain2, it triggers Pain3, as if it's starting off from 0 instead of 1. I noticed this after some trial and error with certain attack types I set triggering the following number's animation. I thought this was normal until Illusion said it was a bug.

X)
 
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