Thanks!
though you should probably revise the range of its attacks, because it seems to rocket punch when it should ice spray
In fact, some attacks works just in close range, some will work in middle range, and some will work in any range.
For example:
Attack1 - Laser - range 0 90
Attack2 - Wire cable - range 90 120
attack3 - Rocket Punch - range 0 90 <- this will be changed
attack4 - Claw attack - range 0 80
attack5 - Freeze spray - range 0 90
About ammo, how does it work?
When ammo is depleted, how can it be restored? Does it replenish after Brand dies?
It seems ammo is separate for each "gun", so I guess if you have a really powerful shot with only one ammo (single use), then gun mode is effectively an Avenger Power (like Emma), so MP is useless for the guns and could regen only in melee mode.
Ammo is replenish once you enter the Gun mode. All the "guns" shares the same ammo, but the ammo consuption is (will be) different for each type of gun + the starting time & recovering time is different:
1 - Normal ammo - Line shot - quick short range, linear attack - quick start and recovery time
2 - Grenade ammo - grenade launch - medium range grenade launch. Explodes with contact or after some time. - quick start and recovery time
3 - Burst ammo - Burst Flame - medium range burst attack, releases a fire burst which does area damage. - quick start, medium recovery time
4 - Missile ammo - Tricky Missile - long range attack, shoots a missile which hovers on the air, then accelerates to hit one enemy in its reach. -
5 - Sniper ammo - Sniper shoot - unlimited range, has homming attributes but can miss sometimes. Marks the nearby enemy and calls an attack from her S.W.O.R.D. ship - long start time, long recovery time.
6 - Blast ammo - Blast shot - long range attack, charges then release a blast shot which can hit multiple enemies - Long start, long recovery time. Brand is pushed back after the attack.
To go back to melee mode, you don't need any power. But will need if you need to revert to gun mode again.