Beats of Rage Anniversary

O Ilusionista

Captain 100K
As Mugen is turning out 24 years today, I was curious to know more about the history of Beats of Rage.
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According to wikipedia, the engine was originally released in November 2003. But does anyone know the exact release date?

I've also read about the creation of OpenBOR, but there's no exact date - just that it was 2005. Does anyone know that date?

Maybe @DCurrent @Plombo can give us some more info, or maybe even Roel (I can't find his account anymore).
 
I wasn't there at that time when Beats of Rage was first released on November 2003, but what I found out was that it was first programmed for DOS, before it was ported to other platforms later. Its exact date of DOS release was November 20, 2003.

This is where I found out.
 
Geez I feel old👴can't believe I've been talking to some of you guys for almost 20 years.

Father time is undefeated. Also, FTR, I only know what that article knows, because I'm the one who wrote it. I had to write a Wikipedia article for a class a couple of years ago, so why not OpenBOR? That's all the information I could back up with sources.

DC
 
I remember playing the Beats of Rage for the first time a few months after the release date. I never imagined that I would dive into it decades after haha.
It's good to know more about the history.
 
It was actually Age of the Beast that caught my interest that was around 2004, I went by the username Dan or Saikyo back then, I remember when I joined, the community was split into a few different forums because Roel was having technical difficulties, the first member I recall talking to was @aL BeasTie

@Mr.Q! was ancient even back then hahaha he's like the primordial soup of it all 🤣

EDIT: for old times sake I've decided to change my avatar

Yatta ze Oyajiiiiiiii 😭
 
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Also, FTR, I only know what that article knows, because I'm the one who wrote
Oh thanks for the information :)

I can't remember the first time I tried the engine, but I remember it was back in the day were you still needed to use a global palette for everything, and that made me to not continue thanks to that limitation.

I tried it again years later, in 2013, thanks to @ZVitor .
 
I snatched up Beats of Rage in December 2004, so it was out about a month, but I pretty much hated it. It's all summed up in my review here. Later around 2006 I was working on a beat em up for my characters using Flash to build the engine, when I ran into OpenBOR and had a look. I read through the manual and found it was still really, really limited compared to what I wanted to do, but sure beat reinventing the wheel. By that time, there was BOR Revolution and BOR Generation. Revolution was pretty much dead, so I wrote up my design document, posted on BORGen....

...and they laughed me out of the room, then banned me, lol.

Didn't matter much, I just kind of went on working until SX contacted me through email a few weeks later and asked me to come back. He told me there was a lot of general hostility going around and he was trying to undo it. Couple of months after that BORGen imploded, SX started Lavalit, and asked me to be an admin. I've been at it ever since. To be honest, if I had it to do all over again, I probably would have refused. Running the forum never left me time to finish my own projects. Anywhoo, that's my story here. :p

DC
 
my experience is a bit strange I first time playing beats of rage on pirate ps2 disc :eek:
Yes it's physical ps2 disc not a digital hdd thing so is it technically possible?
*sorry for oot
 
I can't remember the first time I tried the engine, but I remember it was back in the day were you still needed to use a global palette for everything, and that made me to not continue thanks to that limitation.
The first time I started the original BOR engine was that it came along with the Neo Edit Pack after I downloaded it from the Senile Team website. I was expecting one OpenBOR engine to come along with it as part of a module pack with its data, but instead, I got BOR. That was from before. Now it's not anymore since OpenBOR is mostly used for more functionalities. I was trying out BOR to test for the first time, but soon realized it was WAY too limited for me to code. I didn't know how to get the OpenBOR engine at that time until I figured out by copying and pasting it from one folder to my first project folder. I think that was around June or July 2008 when I first tried it.

I was always confused with how limiting colors worked for global palettes. I was also struggling with color palettes for characters for over a year. And I had to widen the stage's height size to fit the screen resolution.

Father time is undefeated.
Yatta ze Oyajiiiiiiii 😭
Man, Dan is one of my favorite Street Fighter characters. He's a parody of the heroes from one of my favorite childhood games, "Art of Fighting". Despite being a joke character, a ridiculous spoof, and one who serious fighting game players hate, he's one of the most unexpected fighters (IMO) you'll ever encounter.

Yatta ze! Oyajiiiiiiiiiiiiiiiiiii!!!!!!!!!!!!!!!
 
I got to know BOR by reading comments on the MGBR forum (it was 2005) and I remember that the first game I played was the original BOR (the one with Kula), then I downloaded one Based on Resident Evil 2 that had Leon edited with sprites from Kyo CVS.
I even logged into LavaLit to learn something, but then ended up programming chars in mugen.

I have a fondness for the original BOR that has Kula (my favorite from KOF) and one day I would like to do something for openbor, but I'm still out of ideas at the moment. :)
 
I got to know BOR by reading comments on the MGBR forum (it was 2005) and I remember that the first game I played was the original BOR (the one with Kula), then I downloaded one Based on Resident Evil 2 that had Leon edited with sprites from Kyo CVS.
I even logged into LavaLit to learn something, but then ended up programming chars in mugen.

I have a fondness for the original BOR that has Kula (my favorite from KOF) and one day I would like to do something for openbor, but I'm still out of ideas at the moment. :)


Why not... just make Kula? OpenBOR can do anything you can imagine now, and no one has ever really ported Kula over at her full potential. Crime Busters did her decent justice, but in a mundane sort of way.

DC
 
I had a similar idea at the end of last year/beginning of year ten, and even I made a simple edit of Kula's face:
Kula-1.png

I know there are errors in the edit, but the idea was to try to make her cuter and a little more adult :)
I'm not a sprite editor (I'm far from that), but I like to make small adjustments to characters that I like :)
 

@O Ilusionista

A lot of 'History' shown online I've seen about early openbor is incorrect or totally wrong. Kirby2000 is sometime credited but everyone else was written out of history.

Technically the first OpenBOR was a DOS release we made that was merely DarkBOR.EXE, DoomBOR.EXE and some other custom code (I can't even remember the names) manually combined into one. The release would have been on Senile Team forums. DoomBOR was simply my edit of the code to allow 256 colors and I think some sound related things that I didn't carry over. 256 color palettes and the weapon system would be the notable additions of the first release. Somewhere between 2004-2005

The first Win32 OpenBOR release would have been Kirby2000's windows port, I'm pretty sure 2005 is accurate.

Roel helped me and others to do those early releases by explaining his code, a lot of credit still goes to him. Roel was more supportive than most of the community at the time.
---I wasn't around for all the drama after that. Years later Kirby contacted me and told me about SX, DC and lavalit. We were blown away with what they added to the engine.

As far as we were concerned SX and DC created the real OpenBOR, the one we were dreaming might exist one day if we could just get the ball rolling.


I'm afraid too old to remember much else. I do remember it being quite toxic at the time, a lot of people didn't want it to be opensource, they wanted to control the ports or other nefarious stuff.

EDIT:

I dunno when I found Beats of Rage but I was working on making characters in DOS mugen and somehow found Beats of Rage. So it was before either of them had windows ports. (so fkn old)

I used to be huge into mugen around 99-2000ish, so yeah, 23 years sounds about right
 
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DarkBOR.EXE, DoomBOR.EXE and some other custom code (I can't even remember the names) manually combined into one.

HoR. Wasn't it used for Shmups at that time before OpenBOR got its element borrowed as a feature to it? Wasn't Tails responsible for one of the custom codes? I only know he's the original creator of Final Fight DC.
 
I think HoR wasn't added until much later. I got it wrong DarkBOR wasn't included either.

I was trying to remember some names, I remembered the name Tails, but I couldn't remember anything else. There was a couple of mods in development where they had just added one new commands or functions. So the the project started out to put all those into one source, but I don't remember all the names and what they added.
 
I remember the migration to Lavalit. Nobody never know what did the word “lavalit” mean 😆
I was mostly a lurker in borgeneration but commented a few times on the Spanish sub-forum.
I found about the engine casually looking for double dragon related stuff.
 
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