aggression 40
attackthrottle 0.5 2
block_config active
guardpoints 20
guardrate 2
blockback 1
blockodds 1
nopassiveblock 1
A workaround I did in some of my games was putting the dodge animation as "attack1", since its the firstmost attack an enemy will use - all the other attacks uses "attack2" and so on. Then I just set the proper range and they use it when they can use it.It works fine for the player but I can't get the enemy to perform it at all. I tried to copy these suggestions and adjust aggression etc.
@DCurrent
I added your ondoattackscript and added one line to perform a follow1 animation and it's working pretty good. Now I just need to make it more random and not all the time somehow.
Code:changeopenborvariant("lasthitc", 0); performattack(self, openborconstant("ANI_FOLLOW1"), 1);