16-bit Fighter
Active member
For a fews days, I've been practicing using the antiwall function on existing mods by following Bloodbane's instructions. For now I manage to do it, except for one case where the antiwall has no effect. Could you tell me if you detect an error please (for info, it's from Maggga's World Heroes)? The char lifts the enemy, turns and throws it.
anim grabbackward
loop 0
delay 10
offset 70 170
attackone 0
flipframe 1
hitfx data/sounds/indirect.wav
@cmd slamstart
@cmd position 5 15 -10 -1 0
frame data/chars/ryoko/th1.gif
sound data/chars/ryoko/at1.wav
delay 15
@cmd antiwall 51 -17 -1
@cmd position 0 -33 0 -1 1
frame data/chars/ryoko/th2.gif
delay 7
@cmd antiwall 51 -17 -1
@cmd position 1 -8 27 -1 1
frame data/chars/ryoko/th3.gif
@cmd hurt 25
@cmd antiwall 51 -17 -1
@cmd position 17 50 17 -1 1
frame data/chars/ryoko/th4.gif
@cmd depost 0
@cmd throw 5 1 4 2 0 0
delay 8
frame data/chars/ryoko/th4.gif
frame data/chars/ryoko/th4.gif
frame data/chars/ryoko/th5.gif