Change anim (FIXED)

NED

Well-known member
Is there a way to change an anim to another anim?
Without using command imput?

Thanks in advance.
 
Only with script. For instance:

@script
    void self = getlocalvar("self");

    changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW1"));
@end_script

Why do you not want using command input BTW?
 
Thanks.

It is for a slam throw.
My player drops on enemy (the slam itself) after "depost", player will jump a little forward again. Since giving 2 jumpframe for one move is too complicated to me, I'll try a change to alt anim with it's own jumpframe.

Since I'm very bad at understanding logic, I do with what is easier. :-\
 
Oh my god! I thought you are using this for bigger purpose  :-\

Anyways, if you have animationscript from Crime Buster v2.5, you could use leaper function for jumping.

Example:

@cmd leaper 2 3 0

This is similar to jumpframe 0 3 2 0 except there's no defined frame allowing you to define more leaper function in same animation.
 
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