Piccolo
Well-known member
Setting defense all 1 15 in an entity header makes this entity not play his pain animation when hit by attacks whose damage is less than 15.
Are there underlying entity properties than can be changed to modify this on an animation basis ?
I also tried to do it with doattack event, but I can't figure how to properly confirm the hit (damage, hitfx, hitflash) without interrupting defender current animation.
Are there underlying entity properties than can be changed to modify this on an animation basis ?
I also tried to do it with doattack event, but I can't figure how to properly confirm the hit (damage, hitfx, hitflash) without interrupting defender current animation.