CHANGING SPRITE COLORS

SEEGET

Member
Hi guys it's me again,
I'm trying to get to change the sprite colors for the following dust sprites to brown and grey
.My attempts been failure at best.
If anyone can help me create even one alternative pallets for brown and grey colours will be highly appreciated and credit will be given in game.
*A tutorial on how to change sprite colors or create alternative pallets will be a big help should the need arise again in future.
 

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If your frames have the same/universal colors for an animation, you can pick one frame and change the color boxes in the color table for an alternate palette. No need to make the rest of the images into different color palettes. One image per palette is good enough. You play around with colors by changing/editing them after double-clicking on any color box (indexed mode already) or take the colors from any sprite to edit in yours for an alternate palette. Sure, you can steal colors from other sprites. That way, yours will look new.

super10.png altleader2.png

If your frames don't have the same colors from each other, you open your first image (dust1.png) in your program and open the layer tab before dragging those remaining sprites to the layer tab. Why am I saying that? Let me give you an example. There's a sprite of CVS Ryu you open in your program, and you check that he has 15 colors (all including the background color) because he closes his mouth. But once you find out that he has one color for his teeth in another image, another color is added so that makes it 16 if you add it there as an animation. This is why I drag sprites into the layer tab, so they'd have the same exact colors.

I already indexed these, but if you reverse these two into RGB and index them again, you will know what I mean with each of these images.
block02.png idle01.png
 
If your frames have the same/universal colors for an animation, you can pick one frame and change the color boxes in the color table for an alternate palette. No need to make the rest of the images into different color palettes. One image per palette is good enough. You play around with colors by changing/editing them after double-clicking on any color box (indexed mode already) or take the colors from any sprite to edit in yours for an alternate palette. Sure, you can steal colors from other sprites. That way, yours will look new.

View attachment 11425 View attachment 11426

If your frames don't have the same colors from each other, you open your first image (dust1.png) in your program and open the layer tab before dragging those remaining sprites to the layer tab. Why am I saying that? Let me give you an example. There's a sprite of CVS Ryu you open in your program, and you check that he has 15 colors (all including the background color) because he closes his mouth. But once you find out that he has one color for his teeth in another image, another color is added so that makes it 16 if you add it there as an animation. This is why I drag sprites into the layer tab, so they'd have the same exact colors.

I already indexed these, but if you reverse these two into RGB and index them again, you will know what I mean with each of these images.
View attachment 11427 View attachment 11428
Thanks for the feedback bro 🙏
 
I don't understand what problems you had with these dust sprites. This is easy thing with graphic editor cause you only need to set those sprites to paletted mode.
Anyways, attached below is the dust sprites + brown palette.
 

Attachments

I don't understand what problems you had with these dust sprites. This is easy thing with graphic editor cause you only need to set those sprites to paletted mode.
Anyways, attached below is the dust sprites + brown palette.
Can you teach me how to do this. My attempts have been not so good. I'm using gimp. Thanks. The brown dust looks awesome in desert setting
 
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