Chronocrash Modders Tools

ChronoCrash Modders Tools 0.7.9.10.1

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Thanks  :)

As I mentioned earlier, it will be difficult to add proper pcx support.

But at least I think I can come up with a functional workaround. I'll give it a try.

EDIT : Good news, the workaround seems to be working, so pcx should be visible in next update.

EDIT2 : Updated, pcx workaround support is now in.

EDIT3 : Well seems like there are issues. Damn PCX format  :P

EDIT4 : Finally, seems good now. Was a real pain in the *** though, had to update all the libs to compile properly (might have broke Windows XP - and pre - support on the way). So to PCX users, wouldn't mind some feedback on this one  ;)

 
I gave it a try, but I receive a warning about a missing file
9ppS3j1.png


If this bring trouble to you and to the tool itself, I think you should scrap the .pcx support.
 
Nah, I spent way too much time on this damn format to scrap it all  ;D

Plus it seems it justs a problem with the new compiler that doesn't grasp all the required dll.

Can you place this in the main folder : http://daimao.info/data/tmp/api-ms-win-core-timezone-l1-1-0.dll

And run the tool again please. Might ask you for another missing dll.
 
Ok seems bad :(

If you're willing to help me, can you open a command prompt (windows key + R, then type "cmd", press enter).

type "cd " (with a space at the end)

Then drag/drop the main folder (the one contains everything)

Press enter.

Type "Chrono", press tab for auto-completion, then enter.

And screen the output please ! Might have a lead.

 
That's what hidden behind that is of interest.

Yeah I might have an old skype account, I'll check this. Have a gmail/gtalk one too, which I prefer to use if you have one.
 
How to enter visual level editor cause i cant in this version, i managed to do it somehow in previous one
 
The available editing views depend on the cateogory of the current file. If its category is "Entity" you have access to Animation, if its "Level" you have access to "Level". The category is at the top left of the editor, right to the left panel. The program tries to set the right category, but if you open a file it won't necessary know. So you have to set the right one to access the matching editing views.
 
Well its switching to level automatically but i only have "text" and "text/text" views available , nothing more , no access to "level"
I cant remove other data folders from projects selector, clicking on "-" doesnt do anything , also if i pick other data folders than first one then its still choosing first data folder and display its contents/entities  instead of that other one i just clicked on.
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EDIT
Aaah i found it but far on right, hidden after "log", can you move it closer to be visible ?
http://funkyimg.com/i/2eRoR.jpg
 
No, this is the view selector. The category selector is more on the left.

chrono_category.jpg


EDIT : nevermind, didn't understand your issue. Well it seems to be because of the lower width resolution of your screen. I'll try to see make change so that everything appears even on lower resolution.
 
What i meant is "level" on that picture i posted is too hidden, and when i click on it then i can go to visual editor.
I also edited previous post to mention another thing i found, cause now i have 3 added data folders and i cant remove them :) I click on "- remove" and nothing happens.
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Yes thats what i suspected menu is squashed a bit , my resolution is 1280x1024 so i couldnt see "level" until i clicked on arrow next to "log"

 
I should point out - I'm not sure if it's Windows 10 or my 4K screen that's the culprit - probably the latter because a lot of apps have this issue:

The window scaling and panels are all over the place for me. It's no big, but thought you might want to know as a low priority fix down the road.

DC
 
Damon Caskey said:
I should point out - I'm not sure if it's Windows 10 or my 4K screen that's the culprit - probably the latter because a lot of apps have this issue:

The window scaling and panels are all over the place for me. It's no big, but thought you might want to know as a low priority fix down the road.

DC

Can you send me a screenshot please, to clearly understand what's wrong. Thanks.
 
Hey,

Yeah I plan to add such features. Don't know precisely when and how though.

My main objective with the level editor is to create a minimalist in-engine simulation ; that is you have a dot entity that spawn at the start of the level, you can move it around and as you go forward it triggers the spawn/group/wait/etc events. Clicking on an enemy entity will kill it so that the spawn/wait events flow continue to get processed accordingly. This simulation mode should basically give you an idea of what it is to play the opened level, abstracted from fighting & all.
 
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