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Chronocrash Modders Tools

ChronoCrash Modders Tools 0.6.30

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@Piccolo
I've been facing a problem that I might need to send you the file for you to take a look at:

There's a character I'm working on that, every time I go to text mode and back to animation mode, the program claims that "there's an attackbox after the last frame", even though I can't find where.

But the biggest problem is that this error message has 2 buttons, ok and cancel if I'm not mistaken. However, no matter which one you press, the message comes back. I have to press the same button several times... until the tool crashes and closes. I'll try to record a video to show you.

I remember that this bug with the error message that doesn't go away isn't new, I've experienced it months ago but I think I forgot to report it - or I did, I don't remember.
 
@Piccolo
I've been facing a problem that I might need to send you the file for you to take a look at:

There's a character I'm working on that, every time I go to text mode and back to animation mode, the program claims that "there's an attackbox after the last frame", even though I can't find where.

But the biggest problem is that this error message has 2 buttons, ok and cancel if I'm not mistaken. However, no matter which one you press, the message comes back. I have to press the same button several times... until the tool crashes and closes. I'll try to record a video to show you.

I remember that this bug with the error message that doesn't go away isn't new, I've experienced it months ago but I think I forgot to report it - or I did, I don't remember.
Yeah will definitely need the file to fix this.

I remember you reported a bug with a popup that wouldn't go away. But I fixed it, it was the popup when you edit a file externally and it asks for a reload. Sometimes it was bugged in Windows and would ask to reload infinitely.

This one is independent.
 
Not sure what happened, it just started to stop working

I even deleted the whole folder and redownloaded the latest version. I guess there is some setting saved somewhere i cannot find/change

Other games work, just one game doesnt

Traceback (most recent call last):

File "gui\project\__init__.py", line 219, in projectClicked

File "gui\menubar.py", line 53, in reset

File "common\settings.py", line 107, in get_option

File "common\settings.py", line 203, in _str_to_val

ValueError: An Unknown type of setting was found!
 
Last edited:
Not sure what happened, it just started to stop working

I even deleted the whole folder and redownloaded the latest version. I guess there is some setting saved somewhere i cannot find/change

Other games work, just one game doesnt

Not sure either but you can probably fix it by either resetting your settings or tweaking settings manually.

For settings files location : ChronoCrash Modders Tools

Resetting settings = delete the settings file
Tweaking setting = open settings file and edit/remove what is causing the issue

I think there is also a tool to reset settings packed in the main archive, but it's been a while since I tested that it still worked.

Your issue is probably related to either cache settings or projects settings.
 
Not sure either but you can probably fix it by either resetting your settings or tweaking settings manually.

For settings files location : ChronoCrash Modders Tools

Resetting settings = delete the settings file
Tweaking setting = open settings file and edit/remove what is causing the issue

I think there is also a tool to reset settings packed in the main archive, but it's been a while since I tested that it still worked.

Your issue is probably related to either cache settings or projects settings.
I did a few things

1. I deleted the entire folder with the settings, didn't work
2. using the reset-data, didnt work

What eventually worked was I renamed my game folder and loaded it back up and picked
NO use legacy commands
NO to CMT load and save settings directly from this project folder

...maybe the setting is inside this project folder??? where would it be?

Oh is it these files?
1732389521307.png
 
I did a few things

1. I deleted the entire folder with the settings, didn't work
2. using the reset-data, didnt work

What eventually worked was I renamed my game folder and loaded it back up and picked
NO use legacy commands
NO to CMT load and save settings directly from this project folder

...maybe the setting is inside this project folder??? where would it be?

Oh is it these files?
View attachment 9708
No those are just backups. The setting file is "cmt-settings.ini", but it is only present in your mod if you said "yes" to "CMT load and save settings directly from this project folder"

Not sure what the issue was if you don't have this file though.
 
No those are just backups. The setting file is "cmt-settings.ini", but it is only present in your mod if you said "yes" to "CMT load and save settings directly from this project folder"

Not sure what the issue was if you don't have this file though.

Ah ok, that was the problem file, deleted it and all is good thanks
 
Hello Buddy,
I hope you are doing well.
When you have time, can you please take a look at these?
I have some requests below and hope they are doable.
I am still trying to learn how to use these tools, so maybe I missed something.

1. Shortcut keys:
I changed the shortcut keys and rebooted the program, but it wasn't doing anything.
The space key always worked in the animation mode regardless of the shortcut keys, but some reasons it is not working for me in this version.
Maybe I did something wrong....

2. Hover the mouse at the frame to display current sprite and frame #:
instead of displaying the full size of the sprite in 0.2 second, flash,
can you please add an option that allows users to let it display a small size of the sprite at the top/bottom corners for a second or longer?

3. How can I set the template attack values such as damage, power, block, noflash, pausetime, z?
Alot of times I would like some of these values are to be exactly the same for the next attacks in the other frames.
Basically, when I set the attack in the attack mode, it would automatically generate these template values for me.

4. The rest of the requests are on the attached pictures


Your tools are amazing, please keep up with the good work!
Thank you so much for your hard work!
 

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I have tried that but some reasons there wasn't a way to do it in the text mode unless I accidentally disabled it in the options.
However, I am able to expand it in the animation mode
Thank you
This should be view agnostic. However I can add a feature to hide the "label" column for those that don't use it.

I'll look into your others suggestions ;)
 
This should be view agnostic. However I can add a feature to hide the "label" column for those that don't use it.

I'll look into your others suggestions ;)
Please do hide this label column in both text and animation modes! I don't need it lol, thank you
 
there should be something like vselect but for openbor to help A not smart person like me and other people too
Keep In mind that Mugen and OpenBOR are very different animals, and things works differently on OpenBOR. You can't go simply throwing more characters on a folder and call it a day like in Mugen - and things are even more different regarding stages.

You add can add more stuff, but things are different by default.

Think about OpenBOR like a 'closed game", like we call it on Mugen.
 
@Piccolo Hey buddy, here I come with another suggestion :)

In Fighter Factory, we have those useful alignment shortcuts (at left), which automatically puts the offset on that positions.
1735519662163.png

To fully explain how it works on FF, it will use the GUIDELINES as a base.
So if I move the guide lines like this:
1735519742196.png

and choose to center it, we will get this result
1735519754350.png

Would this be possible on CMT? This could speed up the process of aligning things on center/center so easy :)
 
@Piccolo Hey buddy, here I come with another suggestion :)

In Fighter Factory, we have those useful alignment shortcuts (at left), which automatically puts the offset on that positions.
View attachment 9941

To fully explain how it works on FF, it will use the GUIDELINES as a base.
So if I move the guide lines like this:
View attachment 9942

and choose to center it, we will get this result
View attachment 9943

Would this be possible on CMT? This could speed up the process of aligning things on center/center so easy :)
This would be great if possible!
@Piccolo, can you also look into this as well.
FYI, I noticed whenever the animation does not have any sprite, the tools pops up a crash message, until I close i t, add the sprite, and restart it.
For example sometimes I just add the animation there for later use:
Code:
anim    slide
    loop        0
    BBox    777 450 203 407
    offset    887 853
    delay    5

It is not a really big as I can always add the empty.png to it.
Of course, if it the tools can ignore this error, it's even better :-)

Thank you so much
 
FYI, I noticed whenever the animation does not have any sprite, the tools pops up a crash message, until I close i t, add the sprite, and restart it.
But this is not a tool bug - you can have empty animations, but they can not have all those informations while lacking the frame.
This is why, when you add a new animation, the tool automatically add it with a frame.
 
But this is not a tool bug - you can have empty animations, but they can not have all those informations while lacking the frame.
This is why, when you add a new animation, the tool automatically add it with a frame.
Good to know.
I will have something like
anim Slide only then

Thank you
 
anim Slide only then
Keep in mind there is only a reason to do this: when you have an alternate model (weapon) where they won't have or won't import a specific animation from the base model.
Other than that, you should not do this.

But this would derrail the topic subject.
 
@Piccolo hey buddy, happy new year!

I've found a bug with the bbox display: if your sprite has "drawmethod flipy" active, whenever you draw a bbox, it refuses the appear where you draw and appear on a wrong position. you have manually ajust the position
 
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