O Ilusionista
Captain 100K
I am looking at the manual or the on the forum to see where I saw this info. Maybe @DCurrent can share move info hereOk weird I didn't know that, I'll fix it in next release then
I am looking at the manual or the on the forum to see where I saw this info. Maybe @DCurrent can share move info hereOk weird I didn't know that, I'll fix it in next release then
I am looking at the manual or the on the forum to see where I saw this info. Maybe @DCurrent can share move info here
short version: you can just add empty animations on alternate models to avoid the weapon to copy an unwanted animation from the base model.I uhm... don't know.
The weapon code is really old. Much of it predates me, but I'll take a look and find out when I can.
DC
Traceback (most recent call last):
File "gui\project\__init__.py", line 302, in projectClicked
File "configparser.py", line 697, in read
File "configparser.py", line 1093, in _read
configparser.DuplicateOptionError: While reading from 'C:/Users/toshiba/Desktop/BACKUP_2019/Desktop/StreetFighter_OpenBOR/Data\\cmt-settings.ini' [line 61]: option 'last_opponent_model_street fighter' in section 'entity' already exists
Traceback (most recent call last):
File "\\VBoxSvr\Partage\CMT\cmt.py", line 290, in closeEvent
File "\\VBoxSvr\Partage\CMT\cmt.py", line 373, in quit
File "gui\main\__init__.py", line 175, in close
File "gui\main\__init__.py", line 163, in backupUnsaved
File "gui\main\fileselector.py", line 960, in backupUnsaved
File "common\settings.py", line 107, in get_option
File "common\settings.py", line 185, in _str_to_val
AttributeError: 'list' object has no attribute 'split'

@Piccolo I deleted it, but somehow, I got this error. Here's the attachment below for its settings.
Code:Traceback (most recent call last): File "gui\project\__init__.py", line 302, in projectClicked File "configparser.py", line 697, in read File "configparser.py", line 1093, in _read configparser.DuplicateOptionError: While reading from 'C:/Users/toshiba/Desktop/BACKUP_2019/Desktop/StreetFighter_OpenBOR/Data\\cmt-settings.ini' [line 61]: option 'last_opponent_model_street fighter' in section 'entity' already exists
Another one but I don't know what's going on after closing the program.
Code:Traceback (most recent call last): File "\\VBoxSvr\Partage\CMT\cmt.py", line 290, in closeEvent File "\\VBoxSvr\Partage\CMT\cmt.py", line 373, in quit File "gui\main\__init__.py", line 175, in close File "gui\main\__init__.py", line 163, in backupUnsaved File "gui\main\fileselector.py", line 960, in backupUnsaved File "common\settings.py", line 107, in get_option File "common\settings.py", line 185, in _str_to_val AttributeError: 'list' object has no attribute 'split'
It's still 0.7.7 I'm using.
I don't know if it's from any of these options.
View attachment 11379
Yeah that should do it in the meantimeI just had to remove my SF project from the project list that had a colon in the program, and added it back as a new project, so everything works fine now. I renamed it without a colon, not a semicolon you mentioned.
And its a good habit to not include any special characters in filesI just had to remove my SF project from the project list that had a colon in the program, and added it back as a new project, so everything works fine now. I renamed it without a colon, not a semicolon you mentioned.
This is an interesting method, I will try it. But does this method have different effects than using modelflag, or does it work in the same way?short version: you can just add empty animations on alternate models to avoid the weapon to copy an unwanted animation from the base model.
I can't find where I got this info, but I use it since long time ago.
I have no idea - this was passed to me like eons ago.This is an interesting method, I will try it. But does this method have different effects than using modelflag, or does it work in the same way?
Yep. That's the lesson I learned. Just remove the project name box that has like that and readd it to the project list without it (if that happens).And its a good habit to not include any special characters in files![]()
Hello Kimono, this error suggests that the x or z offset of a wall has some text part in it, whereas it should only be a number.@Piccolo : Good evening, unfortunately, I am encountering this error and cannot save the level configuration.
View attachment 12890
# walls/platforms
wall 1013 290 -49 0 109 140 72 292
wall 1141 259 -29 0 337 337 72 292
wall 1475 212 1 0 41 42 52 292 # column 1
wall 2020 213 1 0 41 42 52 292 # column 2
wall 625 215 39 0 337 337 72 292
wall 237 289 -237 -237 386 337 71 29
wall 1112 343 37 70 944 943 47 36
hole 32 289 543 541 -31 -30 50
hole 686 339 50 83 -686 -686 50
I don't think so no. Send me the whole level file so I can investigate on my sideCode:# walls/platforms wall 1013 290 -49 0 109 140 72 292 wall 1141 259 -29 0 337 337 72 292 wall 1475 212 1 0 41 42 52 292 # column 1 wall 2020 213 1 0 41 42 52 292 # column 2 wall 625 215 39 0 337 337 72 292 wall 237 289 -237 -237 386 337 71 29 wall 1112 343 37 70 944 943 47 36 hole 32 289 543 541 -31 -30 50 hole 686 339 50 83 -686 -686 50
I've annotated some walls in this way; is that where it comes from?
Hi, what do you mean by "automatically modified" ?View attachment 13050I got the latest version 0.7.8: how can I prevent my attack5 from being automatically modified on the following lines?